Tropicool 2 Free Demo Game
Tropicool 2 is a 6-column, 6-row slot from ELK Studios featuring falling symbols, a 3-row Cool Reel feature and 46,656 winning combinations.
Payouts start from the leftmost column and progress from left to right on adjacent columns only. No gaps are allowed between columns. Only the longest line for each active payline is paid.
The maximum total win per game round in Tropicool 2 is equal to the bet placed multiplied by 25,000.
The game round begins as normal, with new symbols landing on the main field and new feature symbols appearing on the right side of the Cool Reel.
After this, all winning combinations on the main field are paid out, and all symbols except unspent Locked Wilds are removed from the field, with the remaining symbols sliding down. Feature symbols on the Cool Reel, in empty spaces, fall onto the main field, which is then filled with new symbols. The Cool Reel fills on the right side, with all symbols already there shifting to the left. New combinations are then paid out, and Avalance continues until all winnings are exhausted. After this, all Mystery, Row Swap, and Bonus symbols are activated (in that order).
Bird symbols can be from 1 to 6 cells high.
Three or more birds of the same color anywhere on the reel activate a win and pay out a scatter. The win amount is equal to the bird’s value multiplied by the height of each bird. For example, if a bird is worth 0.3 and you land three birds of heights 1, 5, and 3, the win is equal to your bet multiplied by 4.5 (0.3 * 1 * 5 * 3 = 4.5).
The Elmo feature symbol is a 1 x 2-tile character. It activates redrops and scares birds, turning them into Wild symbols.

In normal mode, 3 or more Bonus symbols anywhere on the main field at the end of a symbol drop activate the bonus game with free drops and a starting multiplier of x1.
The Cool Reel bonus game may also feature the following feature symbols, which are activated when they land on the main reel: • Extra Drops: adds 1, 2, or 3 additional free drops. • Win Multiplier: adds x1, x2, or x3 to the win multiplier. These symbols cannot be high-paying.
The bonus game begins with new symbols on the reel and new feature symbols on the Cool Reel. The Cool Reel fills with new feature symbols after each free drop. Locked Wild symbols on the main reel remain between free drops until they are fully used up. When the maximum win is reached, the game round ends instantly and you are paid out any winnings you have received.
Elmo appears on the Cool Reel as a dormant 1×1 symbol or, if space allows, as an active 1×2 symbol. A dormant Elmo becomes active when subsequent landings near it create the required empty space.
An active Elmo symbol scares birds, replacing them with Wild or Locked Wild symbols, and triggers Elmo redrops. Bonus and Locked Wild symbols are retained during redrops.

At each redrop, Elmo moves one column to the right and continues moving until he leaves the rightmost column. Elmo is considered active during the last redrop.
The Cool Reel above the main board consists of three rows of feature symbols, empty ice cubes, and squares. Feature symbols are activated when they land on the main board. Ice cubes act as spacers.

Elmo scares birds into Wild symbols.

All winning symbols and feature symbols, except Elmo, Birds, and Bonus, can be in a larger format—2×2 or 3×3.
The value of larger symbols depends on how many 1×1 spaces they occupy. For example, a 2×2 large symbol takes up 4 regular spaces, while a 3×3 symbol takes up 9 regular spaces.

When a large symbol falls from the Cool Reel, it breaks and destroys all symbols beneath it and descends to the bottom of the main field. Note that feature symbols and large symbols cannot be broken and will stop the large symbol from falling.
If a large symbol from the Cool Reel doesn’t fit onto the main field, it splits into regular 1 x 1 symbols, some of which fall onto the field.
If there’s at least one empty cell below a large symbol on the main board, it breaks and removes the symbols below it and falls to the bottom of the board. Note that function symbols and large symbols cannot be broken and stop the large symbol’s fall.
If a large symbol’s fall stops when there are empty cells below it, it fills them with regular 1 x 1 symbols of the same type as itself.
Winnings explode symbols followed by gravity, Cool Reel features dropping down and refills. New wins keep the avalanche going.

The Wild symbol substitutes for all paying symbols except bird symbols. A winning combination consisting solely of Wild symbols pays out according to the highest-paying symbol.

The Locked Wild symbol is a Wild symbol that persists for three wins. It is removed after the final win. Locked Wild symbols remain on the main field between free drops in the bonus game.

Mystery symbols are revealed when winnings are exhausted. All Mystery symbols reveal the same winning symbol, except the bird symbol. This can lead to a new winning combination and restart Avalanche.

The Row Swap symbol replaces all symbols in a row with the same symbol. Row Swap selects one of the symbols that pays out and replaces all other symbols in the same row with it. The feature is activated at the end of Avalanche, after all wins have been accounted for and Mystery symbols have been revealed. Row Swap symbols in each row select a symbol to replace.

Additional Row Swap symbols in the same row extend the swap effect to the corresponding columns.
A symbol that is swapped twice by Row Swap turns into a Wild symbol. Row Swap fully substitutes for high-paying symbols. If multiple Row Swaps are applied to a high-paying symbol, it is replaced by a Wild symbol.
The large Row Swap symbol replaces all symbols in its rows with the selected symbol. During a Row Swap, the bird symbol replaces the intersection of the row, and smaller birds appear in the vacated spaces. During a Row Swap, the Elmo and Bonus symbols are temporarily substituted to determine winning combinations, and then return to their original values. Row Swap does not replace Wild symbols.
Additional feature symbols
Adds extra free drops to the bonus game.

Increases the Win Multiplier in the bonus game.

3 or more birds anywhere pays scattered. The payout is calculated by multiplying each bird’s multiplier and the bird value.

The bird multiplier is the bird’s cell height.















