Space Fart Jump Free Demo Game
In Space Fart Jump by Zerplaay Games and Hacksaw Gaming, you join Fart Jump – a gas-powered space pug – on his heroic mission to return home following the failure of the Fart-X lunar mission. This crash game takes you through three intense stages: the lunar liftoff, accumulating winnings at the speed of light, and the Fart-X landing. Survive the risky takeoff, watch your winnings mount at light speed, and execute a perfect landing to boost your payout. At the journey’s peak, you can secure a maximum win of 20,000x your bet. This top prize is achievable during the successful landing phase across all game modes.
| Bonus Name | Volatility | Bonus Purchase Description | RTP |
|---|---|---|---|
| Guaranteed Landing Featurespins™ | High | The RTP for purchasing GUARANTEED LANDING FEATURESPINS™ is 96.3%. Please refer to the section above for full details on this feature. Guarantees a successful landing with a multiplier of 2x or higher, provided the landing phase is reached. | 96.30 |
| Guaranteed Takeoff Featurespins™ | High | The RTP for purchasing GUARANTEED TAKEOFF FEATURESPINS™ is 96.35%. Please refer to the section above for full details on this feature. Guarantees a successful takeoff. | 96.35 |
| Full Guarantee Featurespins™ | High | The RTP for purchasing FULL GUARANTEE FEATURESPINS™ is 96.27%. Please refer to the section above for full details on this feature. Guarantees a successful takeoff and a successful landing with a multiplier of 2x or higher. | 96.27 |
The maximum achievable win in the Space Fart Jump game is 20,000 times the current bet level.
The maximum win can be achieved by triggering specific combinations and/or features.
Space Fart Jump is a crash game that automatically progresses through three distinct stages without player intervention once a bet is placed. The round can end instantly if the Moon launch fails. If the launch succeeds, your winnings accumulate dynamically during the speed-of-light stage, after which a final multiplier of up to 5,000x may be applied during the Fart-X landing stage.
At the start of each round, a Moon lift-off is attempted. If the lift-off fails, the round ends immediately with no reward. If the lift-off succeeds, the game proceeds to the speed-of-light phase.
During the light-speed phase, special objects fly toward Fart Jump and collide with his head as he travels through space. Each hit increases your accumulated winnings.
The carousel on the right side of the screen displays the upcoming objects. The carousel is not limited to a fixed number of objects and continues until the light-speed phase ends.
Each object hit increases your accumulated winnings by a bet multiplier. For example, hitting an object with a 10x value adds an amount equal to 10 bets to your accumulated winnings. Different objects offer different multipliers:
Each subsequent symbol in the carousel remains hidden behind a question mark until it reaches the Fart Jump; its value and appearance are revealed only upon impact.
Asteroids may also appear in the carousel instead of the symbol. If Fart Jump collides with an asteroid, nothing is added to the accumulated winnings for that position.
At the end of the carousel, a STOP sign appears, marking the conclusion of the speed-of-light phase and the start of the Fart-X landing phase.
During the sequence, objects can either be hit or missed. The accumulated winnings secured during the “speed of light” phase are guaranteed and cannot be lost; however, they can still be increased during the Fart-X landing phase.
During the Fart-X landing phase, Fart Jump attempts to land on the Fart-X platform. As the dog enters the atmosphere, an initial 1x multiplier is displayed; this changes dynamically based on the landing position relative to the platform. The closer Fart Jump lands to the center of the platform, the higher the multiplier becomes. Landing closer to the edges results in lower multipliers.
If the landing is successful, a random multiplier ranging from 2x to 5,000x is applied to the winnings accumulated during the speed-of-light phase. If the landing fails – resulting in a crash on the platform or a fall into the water – no multiplier is awarded. However, the winnings accumulated during the speed-of-light phase are always retained and paid out to the player.
Once the landing result is determined, the round ends, and a new round begins again with the Moon takeoff phase.