Scatter Things 20K Free Demo Game
In Scatter Things 20K by Croco Gaming, you must battle these monsters and defeat the mastermind behind it all. The mission is perilous and the odds are stacked against you, but fortune favors the bold!

By clicking the “BUY BONUS” button, players can purchase bonus games and activate Special Spins. During Special Spins, players are guaranteed to trigger specific features. Once activated, Special Spins remain active until the player turns them off.
List of bonus games and special features available for purchase:
![]() | The “Bonus Boost” mode increases the chances of triggering bonus games by 8 times. When activated, the RTP is 96.83%. The cost of this mode is 3 base bets. |
![]() | The “D20 Special Spins” mode guarantees that at least 3 “D20” Wild symbols will appear on every spin. When activated, the RTP is 97.21%. The cost of this mode is 10 base bets. |
![]() | The “Rift Quake Buy Bonus” feature allows for the instant triggering of the “Rift Quake” bonus game. When the bonus game is purchased, the RTP is 96.63%. The cost of the bonus game is 100 base bets. |
![]() | The “Town Defense” Buy Bonus feature allows you to instantly trigger the “Town Defense” bonus game. When purchasing this bonus game, the RTP is 96.11%. The cost of the bonus game is 200 base bets. |
![]() | The “Final Battle” Buy Bonus feature allows you to instantly trigger the “Final Battle” bonus game. When purchasing this bonus game, the RTP is 96.30%. The cost of the bonus game is 2,000 base bets. |

The theoretical Return to Player (RTP) for this game is 96.04%. This figure was calculated by simulating 10,000,000,000 spins.
The maximum win in Scatter Things 20K is capped at 20,000 times the bet. If the total win for a round reaches this limit, the round ends immediately, the player is paid out up to the specified limit, and any remaining game features are forfeited.
Something strange has occurred in a once quiet and peaceful town. It all began with flickering lights and mysterious radio signals, eventually leading to the opening of a rift into another dimension right beneath the town. Now, monsters from the other side are attempting to break through into our world. A group of friends – joined by a young woman with psychic abilities – has taken up the challenge, venturing into that other realm to close the rift.
The D20 Wild symbol reveals a random multiplier ranging from x1 to x20, which is then applied to the winnings of any prize combination in which the symbol participates. If two or more D20 Wild symbols are part of the same combination, their multipliers are added together.

D20 Wild symbols that participate in prize combinations do not disappear. Instead, they merge into a single D20 Wild symbol, with a multiplier equal to the sum of the multipliers of the original symbols; this combined symbol remains on the reels until the end of the spin. Any new D20 Wild symbols that land on the reels also join this symbol, further increasing its multiplier. Even a single D20 Wild symbol will remain on the reels if it is part of a winning combination.
In the base game, four central positions on the game grid are marked as “Rifts” during every spin. A Rift is activated if the symbol occupying that position becomes part of a winning combination. Each time a symbol located in a Rift is included in a winning combination, all symbols within that combination are captured (recorded). A total of up to 66 symbols can be captured.

If a captured combination includes Wild symbols, they are recorded as the specific symbols they are substituting for. If the same Wild symbol is part of multiple captured combinations, it is counted separately for each of those combinations.
If all 4 Rifts are activated by the time a winning sequence concludes, the “Flipside Spins” feature is triggered. If a bonus game is also triggered during the same spin, it will begin once the “Flipside Spins” feature has finished.
When “Flipside Spins” begins, all symbols are removed from the reels. The Psi Girl character appears on the 1st reel (in either the 3rd or 4th row), while the Monster appears on the 6th reel (also in either the 3rd or 4th row).
The feature lasts for 3 spins. During each spin, all previously locked – but not yet collected – symbols land in random positions and are assigned new, random multipliers. These multipliers can range from 0.2x to 500x. During this feature, symbols do not form winning combinations; instead, their multipliers are collected by the Psi Girl and the Monster. If all symbols have already been collected, no new symbols will appear during the remaining spins.
On each spin, Psi Girl and the Monster collect symbol multipliers from the reel they are currently on, as well as from all the reels they have previously visited. The collected multipliers are added together. After collecting these multipliers, Psi Girl and the Monster each move one reel closer to the center.
On every spin, a 20-sided die is rolled, and the resulting values are summed. After the third spin, Psi Girl and the Monster meet and engage in battle. If the sum of the die rolls is 20 or greater, Psi Girl wins, and the player receives a payout calculated based on all the multipliers collected by both characters. If the sum is less than 20, the Monster wins, and the payout is based solely on the multipliers collected by the Monster. The final win amount is determined by multiplying the collected multipliers by the bet size.
If the sum of the values on the rolled dice reaches 20 before the start of the 3rd spin, Psi Girl wins instantly. All symbols that have not yet been collected by this point appear with random multipliers. These multipliers are added to those already collected by Psi Girl and the Monster, and the total is paid out to the player.
Landing 4 clock-themed Scatter symbols triggers the “Rift Quake” bonus game, which awards 10 free spins. Scatter symbols do not appear during this bonus game.

Throughout the bonus game, 4 random positions on the game grid are marked as “Rifts” on every spin.
Rifts function just as they do in the base game: if a symbol positioned over a Rift contributes to a winning combination, that symbol is locked (saved).
Once a winning sequence concludes, the activated Rifts trigger. Depending on the number of activated Rifts, either monsters emerge from them, or the “Flipside Spins” feature is launched:
![]() | Appears when 1 Rift is activated. Removes all symbols in the area surrounding it. |
![]() | Appear when 2 Rifts are activated – one from each Rift. Each one removes all symbols of a single, randomly selected type from the reels. The types of symbols removed are always different from one another. |
![]() | Appear when 3 Rifts are activated – one from each Rift. Each one removes all symbols in its respective row or column. No single row or column is ever cleared more than once. |
The “Flipside Spins” feature is triggered when 4 Rifts are activated. It functions in the same way as in the base game, though here, Psi Girl faces a more powerful monster.
Monsters do not remove “Wild” symbols. Symbols removed by monsters do not contribute to any wins. New symbols fall from above to fill the empty spaces, potentially forming additional winning combinations.
Once the Rifts have been activated, no further Rifts can appear during subsequent wins within the same spin.
At the end of each spin, the state of the activated Rifts is reset.
Landing 4 “Radio” (Radio Scatter) symbols triggers the “Town Defense” bonus game.

This bonus game features no standard paying symbols, and the number of spins is unlimited.
“Monster” symbols always appear on the 6th reel. Once they land, they remain on the game grid and shift one position to the left with each spin. The game ends when any monster reaches the 1st reel.
Each type of monster possesses unique properties and a specific number of health points. When a monster appears, a multiplier is randomly assigned to it. A monster is considered defeated when its health points reach zero. The multipliers from defeated monsters are added together. At the end of the bonus game, the player receives a payout equal to the sum of all collected multipliers multiplied by the bet amount.
![]() | Occupies 1 position on the reels and has 1 durability point. Possible multiplier values: 0.2x-500x. |
![]() | Occupies 1 position on the reels and has 1 durability point. Possible multiplier values: 2x-500x. |
![]() | It occupies 2 positions on the reels and has 2 units of durability. Upon appearing, and with every subsequent spin, the symbol reveals a value that either multiplies the multipliers of all other monsters on the reels or is added to them. Possible multiplier values are: x2, x3, x4, x5, x6, x8, and x10. Possible additive values are: 1x, 2x, 3x, 4x, 5x, 6x, 8x, and 10x. It does not possess a multiplier of its own; therefore, no value is awarded when it is destroyed. |
![]() | Occupies 1 space on the reels and has 1 health point. With each spin, it blocks the ability of one random character. Upon being destroyed, it leaves behind an Egg, which occupies 1 space, has 1 health point, and contains a random multiplier. The Egg remains stationary and blocks the movement of all monsters located to its right. If this results in all spaces in a row being occupied by monsters, no new monsters can appear in that row. The Egg’s multiplier can range from 2x to 500x. |
![]() | If the Egg is not destroyed within 2 spins, an empowered version of this monster hatches from it. This version blocks the abilities of two characters – both at the moment of its appearance and during every subsequent spin. The empowered monster has 1 health point and contains a random multiplier, but it does not leave an Egg behind when destroyed. The multiplier can range from 2x to 500x. |
Character symbols can land on the 1st reel and, upon appearing, activate their abilities.
With each spin, the character symbols are replaced by new ones.
![]() | Hits the nearest monster in its row. |
![]() | Destroys all monsters in its row. |
![]() | Selects 2 random rows and destroys the nearest monster in each of them. |
![]() | Hits 3 random monsters on the reels. |
![]() | Activates another character’s ability one additional time. You cannot select a character of the same type or a character that has no ability. Multiple characters of this type can select the same target – in such cases, that target’s ability is activated an extra time for each of them. |
![]() | Freezes all monsters in their current positions and triggers a re-spin for all other characters on the first reel. Only one character of this type can appear per spin. This character cannot be selected by another character that triggers the abilities of others. |
If there are not enough monsters on the reels to trigger a character’s ability, it affects only those monsters that are present. If there are no suitable monsters, or if none are found in the selected rows, the ability does not activate.
“Final Battle” is a special bonus game available via the “Buy Bonus” menu. Its rules are similar to the “Town Defense” mode; however, instead of regular monsters, there is a single Boss. The Boss occupies 3 reels in width and 6 rows in height, appearing across reels 4 – 6.

With each spin, the Boss blocks the ability of one randomly selected character. After every spin, the Boss moves one position to the left.
The Boss carries a 20,000x multiplier. Each time the Boss is hit, the player is awarded a random multiplier ranging from 0.1x to 20,000x. The game ends when the Boss reaches the first reel.
This bonus game features one unique character, and the abilities of several other characters have been modified:
![]() | Appears during every spin. Only one such character can land per spin. When this character appears, a 20-sided die is rolled. The character deals a number of hits to the Boss equal to the value rolled on the die. If the cumulative total of all die rolls reaches 20 or more, the Boss is considered defeated, and the player is awarded the maximum win. If this character is activated during a respin or triggered by another character that repeats an action, the result of that specific die roll is not added to the cumulative total. |
![]() | Strikes the boss 1 time. |
![]() | Strikes the boss 3 times. |
![]() | Strikes the boss 2 times. |
![]() | Strikes the boss 5 times. |
The abilities of other characters remain unchanged.












