Rune Beasts Deep Trenches Free Demo Game
Welcome to the world of Rune Beasts Deep Trenches, home to Jinx Gaming and Hacksaw Gaming. This cluster game features a 7×7 grid.

The symbol payouts shown below reflect the current bet level. The theoretical Return to Player (RTP) for this game is 96.29%. The RTP was calculated by simulating 10,000,000,000 rounds.
| Bonus Name | Volatility | Bonus Purchase Description | RTP | |
|---|---|---|---|---|
![]() | Bonushunt FeatureSpins™ | High | The RTP for purchasing BONUSHUNT FEATURESPINS™ is 96.36%. Please refer to the section above for full details on this feature. The probability of triggering a bonus increases fivefold on every spin. | 96.36% |
![]() | Vs FeatureSpins™ | High | The RTP for purchasing VS FEATURESPINS™ is 96.30%. Please refer to the section above for full details on this feature. FS symbols cannot land during this game mode. A guaranteed VS symbol lands on every spin. | 96.30% |
![]() | Beast Master Bonus | High | The RTP for purchasing the BEAST MASTER BONUS is 96.31%. Please refer to the section above for full details on this feature. Land 3 Scatter symbols to battle 1 random Beast Master. | 96.31% |
![]() | Mythical Beast Bonus | High | The RTP for purchasing the MYTHICAL BEAST BONUS is 96.33%. Please refer to the section above for full details on this feature. Land 4 Scatter symbols to battle the Mythical Sea Serpent. | 96.33% |
![]() | Mystery Pack Bonus | High | The RTP for purchasing the MYSTERY PACK BONUS is 96.30%. Please refer to the section above for full details on this feature. Land 5 Scatter symbols to unlock a deck of 6 cards. | 96.30% |

The maximum win in Rune Beasts Deep Trenches is 5,000 times your bet across all four game modes – collect clusters of 7 and fight your way to the top!
The maximum achievable win in this game is 5,000 times the current bet level. The maximum win can be achieved by triggering specific combinations and/or features.
Clusters of 7 or more matching symbols form a winning cluster.
Winning clusters are removed.

New symbols appear when a winning cluster is removed.

Wild symbols substitute for all symbols in the paytable and appear on all reels.
New Wild symbols can land on any reel during a cascade.

Scatter symbols appear on all reels. Landing 3 or more awards entry into one of the bonus rounds.

VS symbols can appear on reels 2 through 6 and in rows 2 through 6.
VS symbols appear as a standard 1×1 symbol and then expand to occupy a 3×3 area.
VS symbols remain locked in their initial position on the grid until they expand, while other symbols cascade through them.

VS symbols expand one by one after the grid stops, with new wins and cascades occurring between each expansion.
Upon expansion, VS symbols reveal two random beasts, each with an associated multiplier.
The two beasts battle, and the VS symbol transforms into a 3×3 block of the winning beast’s elemental rune symbol.
Additional matching symbols – including Wilds – can be added to the cluster if they are adjacent.
The winning beast’s multiplier is applied to the total winning cluster.
VS multiplier values can be x2, x3, x4, x5, x6, x7, x8, x9, x10, x15, x20, x25, x50, or x100.

The base game features 21 beasts – three of each type: Fire, Water, Grass, Electric, Earth, Air, and Special.
The beasts are positioned behind the reels.
Defeating a beast unlocks a multiplier that applies to the total win for that round.
The three rarity tiers are Common, Uncommon, and Rare.

Common beasts have 5 health points and display multipliers of 2x, 3x, 4x, or 5x.
Uncommon beasts have 8 health points and display multipliers of 8x, 10x, or 15x.
Rare beasts have 10 health points and display multipliers of 20x, 25x, or 50x.

If a beast is not defeated by the end of the round, it flees, and a new beast appears on the next spin.
Fire beasts are vulnerable to groups of Water runes.
Water beasts are vulnerable to groups of Grass runes.
Grass beasts are vulnerable to groups of Fire runes.
Electric beasts are vulnerable to groups of Earth runes.
Earth beasts are vulnerable to groups of Air runes.
Air beasts are vulnerable to groups of Electric runes.
Special-type beasts have no weaknesses, and special-type runes are not strong against any beast.
The Mythical Beast appears only during the Mythical Beast round.
Runes deal 1 damage per cluster, or 3 damage per cluster if the beast is weak to that element.

Trigger the Beast Master Bonus by landing 3 Scatter symbols in the base game.

The Beast Master Bonus begins with 8 spins.
The Beast Master Bonus retains the core mechanics of the base game.
Battle 3 beasts of the same type, starting with the weakest and ending with the strongest.
Each defeated beast adds its multiplier to the multiplier meter, which applies to all wins.
Each beast’s health and the multiplier meter persist between spins.
Landing 3 Scatter symbols during the Beast Master Bonus awards 4 additional spins.
Trigger the Mythical Beast bonus by landing 4 Scatter symbols in the base game.

The Mythical Beast bonus begins with 8 spins.
The Mythical Beast bonus retains the core mechanics of the base game.
The Mythical Beast may attack at random during any round.
When the Mythical Beast attacks, its multiplier increases.
If the Mythical Beast is defeated, a large multiplier value is added to the multiplier meter.
The multiplier value and the Mythical Beast’s health persist between spins.
The multiplier meter is active only during rounds where an attack occurs, or continuously after the Mythical Beast has been defeated.
The multiplier meter value applies to the total win of each round while the meter is active.
Mythical Beast attacks can add multipliers of 1x, 2x, 3x, 5x, 8x, 10x, 15x, or 20x.
Upon defeat, the Mythical Beast reveals a multiplier value of 10x, 15x, 20x, 25x, 50x, or 100x.
The Mythical Beast has 25 health points. Landing 4 Scatter symbols during the Mythical Beast bonus awards 4 additional spins.
The multiplier meter is available during the Beast Master and Mythical Beast bonuses.
During the Beast Master bonus, any defeated beast adds its multiplier value to the multiplier meter.
This total multiplier is then applied to any winnings for the remainder of the Beast Master bonus.
During the Mythical Beast bonus, the multiplier meter remains inactive unless the Mythical Beast attacks it or is defeated.
When the Mythical Beast attacks the multiplier meter, it adds the attack’s multiplier value to the meter, and the meter remains active for the rest of that spin.
When the Mythical Beast is defeated, it drops a multiplier value that is added to the meter, and the meter remains active for the rest of the bonus.
Land 5 Scatter symbols to trigger the Mystery Pack bonus.

The Mystery Pack bonus plays out as a 1-reel, 1-row feature.
A deck of 6 cards is revealed.
Each card has a value displayed above it, which is awarded as a win.
The packs are always opened in the same order.
The first card is a Rune card.
The next two cards are Low-level Beasts.
The next two cards are Mid-level Beasts.
The final card is either a Rare Beast, a Holographic Rare Beast, or a Super Rare Beast card.
The total value of all revealed cards is awarded.
There are 34 cards in the complete set.

There are 8 potential rune cards.

There are 7 potential common beast cards.

There are 7 potential uncommon beast cards.

There are 8 potential rare beast cards.

There are three potential holographic cards of rare beasts.

There is 1 potential Secret Rare Beast card.
Runic card values are 0.1, 0.2, 0.3, 0.4, 0.5, 0.7, 0.8, or 1 times your base bet.
Common Beast card values of 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, or 1 are multiplied by your base bet.
Uncommon Beast card values of 0.3, 0.5, 0.8, 1, 1.5, 2, or 2.5 are multiplied by your base bet.
Rare Beast card values are 5, 10, 25, 50, 80, 100, 250, or 500 times your base bet.
Holographic Rare Beast card values are 1,000, 2,000, or 2,500 times your base bet.
The Secret Rare Beast card value is 5,000 times your base bet.
The winning combination requirements specified for the base game also apply during bonus features or free spins, unless stated otherwise. Each bet qualifies for all winning combinations, unless stated otherwise.
Land 7 or more connecting symbols of the same type anywhere on the grid to form a winning combination.
After every win, the symbols forming the winning combination are removed and new ones drop down. This continues until no new wins remain on the reels.
These beasts are closely linked to the elements of fire, water, grass, electricity, earth, and air, as well as a unique power emanating from the beasts themselves.
Battle these creatures using magic spells forged from powerful rune symbols. Each element has its own weaknesses that you can exploit to defeat them and amass greater treasure.
Watch as wild beasts clash, compete in Beast Master tournaments, hunt the mythical sea beast, and collect cards for every beast and rune.








