Pirots 5 Free Demo Game
Pirots 5 is a 6-row, 6-column slot from ELK Studios that features a falling symbol mechanic. The game board can expand to an 8×8 size.

Pirots 5 has 10 different feature symbols: Captain Blackfeather, Bonus, Super Bonus, Wild, Coins, Upgrade, General Upgrade, Tokens, Transformation, and Super Transformation.

The X-iter feature offers several different game modes. The frequency of the various tokens in X-iter varies depending on the X-iter mode and the main game.





The X-iter feature can only be activated in the regular game. The minimum X-iter bet is €0.60, and the maximum is €25,000.00. The theoretical return to player (RTP) for Pirots 5 across all game modes using the X-iter feature is 96.00%. All regular rules apply to the X-iter feature.
The maximum total win per game round cannot exceed 10,000x the bet.
All regular wins begin with gems on payout level 1 and a 6-row, 6-column grid.

Pirots 5 has two modes: a regular mode and a bonus mode with bonus drops. Pirots 5 features four forager bird symbols that can move around the game board. Each bird corresponds to a gem of the same color.

Birds move and collect gems of the same color as them, as well as feature symbols. Birds collect symbols by moving onto symbols adjacent to them horizontally or vertically. Winning symbols include gems, coins, and Wild symbols. Wins are awarded when birds move and collect winning symbols.

Each gem can be upgraded to increase the payout level. The maximum level is seven.
Birds collect symbols as long as they can. A bird can move multiple times before the field is filled with symbols again. Collected symbols, as well as activated feature symbols, are removed from the field. The remaining symbols and birds then move vertically until they stop. New symbols fall from above onto the vacated spaces. This mechanic continues as long as at least one bird can move.

There are a total of nine collectible tokens in Pirots 5—three in each world: “Curse of the Temple,” “Kraken,” and “Golden City.” Collecting all nine tokens in all three games permanently unlocks the “Boss Castle” game.

Tokens can drop during any spin. In each world, all 3 tokens have the same drop rate. Each world has its own drop rate. If all 3 tokens have already been collected in a world, no more tokens will be collected there. Each collected token pays out the same amount as a coin x5. Token collection is global and permanent: progress is saved at all bet levels, between rounds, and across different game modes.
There are no collectible tokens in the Temple Curse coin game. Above the game board, there is a symbol collection meter. It tracks the number of symbols collected. Only gems and Wild symbols collected by any of the four birds are counted. The meter continues to track the number of symbols collected as long as the birds are able to collect symbols. Captain Blackfeather does not contribute to the meter.
When the symbol collection meter fills, it adds one delayed trigger of the feature symbol.
Up to three special symbols can be delayed. All delayed triggers of special symbols are applied simultaneously.
In each corner of the 6×6 starting game board are entrances to the catacombs. At the start of the round, each entrance is randomly assigned the color of one of the birds, with the color changing randomly at the start of each bonus feature in the bonus game.

If a bird collects a symbol on a space with a Catacomb Entrance of its color, the entrance is activated and the bird enters the Catacombs. If Blackfeather takes control of a bird with a highlighted gem at the corresponding Catacomb Entrance, it enters the Catacombs.
The Catacombs contain four 1×1 sarcophagi and gems or function symbols in all other spaces.
A hidden space is located horizontally or vertically next to each sarcophagus. When a bird collects a symbol on a hidden space, a battle with the mummy is triggered. If the bird wins, a feature symbol remains on the mummy’s position. If the bird loses, it is removed, then returned to its corner position on the game board, and the round continues. If Captain Blackfeather enters the catacombs or takes control of a bird in the catacombs, he is guaranteed to win each subsequent battle.

The bird does not always collect symbols in the catacombs. One battle can occur in each square of the game board.
Upon winning each of the four battles, a coin appears in place of the sarcophagi, which the bird then collects. The bird then returns to its corner position on the game board, and the game round continues.
Feature symbols appear on the board when birds can no longer collect symbols.
When feature symbols are activated, a random number of gems are converted into random feature symbols.

Collecting an Upgrade symbol increases the payout levels of gems of the same color as the bird that collected the Upgrade symbol. The payout level of gems increases by 1, 2, or 3 levels, up to a maximum of 7. If the maximum level is reached, a bird can upgrade the gems of another bird.
Collecting a General Upgrade symbol simultaneously increases the payout levels of gems of all four colors. The payout level of gems increases by 1, 2, or 3 levels, up to a maximum of 7.

Captain Blackfeather can appear during any reel. The Blackfeather feature is triggered when a bird lands horizontally or vertically adjacent to Captain Blackfeather. Blackfeather gems have a maximum level of 7 and are paid out according to the paytable.
In the bonus and super bonus games, Captain Blackfeather is retained between bonus reels. At the start of each bonus reel, Captain Blackfeather moves to a new random reel until the Blackfeather feature is triggered or the bonus reels run out.
Captain Blackfeather transforms the bird that triggered the feature into a ghost, takes over its win meter, and gains control of its associated gems and collectable feature symbols on the board. Gems captured by Captain Blackfeather are transformed into Blackfeather gems. Captain Blackfeather cannot take control of a bird in a Wild cell, a portal, or a tunnel. Captain Blackfeather also has a random chance to take control of additional birds on the board. Blackfeather gems receive the highest payout of any captured bird gem.

Captain Blackfeather collects all Blackfeather Gems, as well as highlighted and collectable Feature Symbols, on the game board, and is then removed.

A collected Transformation symbol transforms a group of Gems adjacent to the bird or its currently highlighted symbols to the same color as the bird that collected the Transformation symbol. It can also change a random number of Gems into Feature Symbols.
A collected Super Transformation symbol transforms two or three groups of Gems adjacent to the bird to the color of the bird that collected the symbol. It can also change a random number of Gems into Feature Symbols.
The arrow shot feature is activated when a bird collects the corresponding symbol or steps on an arrow trap.
Arrow cells appear at the edges of the game board and remain in a suspended state. Arrow shots begin when birds can no longer collect symbols.
If an arrow hits a bird, gems of its color are converted to gems of a random bird on the board, and the bird is removed from the game board. If all four birds are hit by arrows, a random number of gems on the board corresponding to the color of the last surviving bird are converted to coins. Removed birds can return to the game board the next time symbols are filled.

The Boulder feature is activated when a bird collects the corresponding symbol or steps on a boulder trap. A boulder trap is activated when all available symbols are collected before the next board fill. Boulders come in 2×2, 3×3, or 4×4 sizes.
The boulder rolls horizontally or vertically across the board, destroying all gems, walls, and birds in its path. Delayed arrow shots and feature symbols are not affected. Removed birds can return to the board the next time symbols are filled.
The Secret Door feature is activated when a bird collects the corresponding symbol or steps on a trap with a secret door. A trap with a secret door is activated when all available symbols have been collected before the next board fills.
The Secret Door divides the initial 6×6 playing field into four squares and rotates them 180 degrees, moving gems, birds, traps, and feature symbols to new spaces. After the rotation, all tiles are replaced with transition tiles. This allows birds to cross the board once, following the collected symbols, to reach additional symbols. Entering the Catacombs is unavailable during the Secret Door feature.
If the birds fail to clear the game board of all gems and feature symbols, the original 6×6 board is rotated, removing all connecting tiles, and the round continues.

The Temple Curse Coin game is triggered when the birds collect all available symbols on the game board during the Secret Door feature. The coin game begins immediately, and all previously activated features remain in a suspended state.

At the start of the Temple Curse Coin game, portals may appear along the outer edge of the game board. Portals from the main game and bonus games do not carry over to the Temple Curse Coin game.
If the birds collect all the symbols on the board outside of the Secret Door feature, the Temple Curse Coin game does not begin.
The Temple Curse Coin game is played on an 8×8 grid, with a 2×2 Cursed Treasure located in the center. At the start of the game, a bird sits in each corner, and coins and a Spin Trap are placed on the board. Three hits are awarded, and landing one or more symbols or birds refills the hit counter to three.

If a bird lands horizontally or vertically adjacent to a Cursed Treasure cell and can no longer collect symbols, the Cursed Treasure feature is triggered. The bird is removed, its win counter is added to the overall win counter, and a random number of coins are dropped onto the field. Coins can
Birds can immediately begin collecting coins if they land horizontally or vertically adjacent. All bird win counters are added to the overall win counter until the next coin drop. The Temple Curse coin game ends when there are no more drops remaining.
Captain Blackfeather can appear on any drop during the Temple Curse coin game, increasing the value of the cursed treasure. At the start of each remaining drop in the coin game, the upgraded cursed treasure has a random chance of adding another rain of cursed treasure coins. If Captain Blackfeather is on the board when the coin game starts, the value of the cursed treasure is immediately increased.
If a bird lands in a Spin Trap, the trap is put into a suspended state until no more birds collect symbols. After this, the Spin Trap is removed, and 1 to 3 game board sections begin to spin, occupying new positions. A Spin Trap may land again the next time symbols fill the reels.
When the “Curse of the Temple” coin game ends, the birds return to the main game, and new symbols land on the reels.
If both the Secret Door and the Boulder are activated simultaneously, the Secret Door is activated first.
The Charlie Extra Chance feature can be randomly triggered when birds can no longer collect symbols. It activates a random number of traps on the game board.

The Coin Rain from the Cursed Treasure can be randomly triggered during any game round. A random number of coins land on the board. Coins can:
At the start of a game round or bonus round, portals may appear in the walls surrounding the starting game board. These portals are retained between bonus rounds during the bonus game. The bird can use portals to travel if there are collectable symbols near two or more portals. The bird can also pass through a portal to reach illuminated symbols. If there are no gaps in the walls, they can serve as a tunnel between two portals. Each section of the tunnel may reveal feature symbols, which the bird collects as it passes. At the start of each bonus round, new portals have a chance to appear in the bonus game. A maximum of four portals can be on the game board at a time.
The Wild symbol substitutes for any gem at its current payout level. A bird never completes a collection of symbols on a Wild symbol. If a bird lands on a Wild symbol when completing a collection, it will move to an empty cell.
Birds and Captain Blackfeather can only collect Wild symbols once.
A collected Coin symbol pays its value multiplied by the active bet level. The MAX WIN coin instantly pays the amount needed to achieve the maximum win.
If two adjacent birds can no longer collect symbols, there’s a chance that the Switcheroo feature will be triggered. In this case, the birds swap positions horizontally or vertically.
Two birds on adjacent spaces have a random chance of triggering the Switcheroo super feature. When activated, one bird moves to the edge of the game board or to the next collectable symbol in its trajectory. Gems that this bird can’t collect do not fill the collection bar when removed.
The Maze feature is triggered when three or more birds are adjacent horizontally or vertically and cannot collect symbols. During the Temple Curse coin game, the Maze feature is not activated even if three or more birds are adjacent horizontally or vertically.
The Maze feature removes all gems from a random number of rows and columns. Birds then move through the rows and columns until they are separated from each other. Traps remain in place, and new ones may appear as gems are removed. While the feature is active, birds cannot collect symbols.

The bonus game with bonus drops is activated when birds collect three bonus symbols during a single active game round. Five bonus drops are awarded. Bonus symbols collected during the bonus mode award an additional bonus drop. The regular bonus game begins with the current number of rows and columns.

If one of the three collected bonus symbols is a Super Bonus, the Super Bonus game is activated. At the start of each bonus game, a rain of Cursed Treasure Coins will fall once during the Super Bonus game.
The symbol collection progress and the gem payout level remain constant throughout the bonus game. If you have delayed activations of arrow traps or feature symbols at the start of the bonus game, they will be activated upon the first bonus game.

The bonus game with bonus hits ends when there are no more bonus hits or when the winnings reach the maximum. Winnings are paid out at the end of the bonus game. You cannot change your bet once the round has started. When you reach the winning limit, the game round ends and all winnings are paid out.



















