PingWin Fly Free Demo Game
Pingwin Fly is a single-player crash game from Belatra Games where the player determines the game’s volatility by choosing a regular, green, or red bat. The player selects a bet and presses the Start button, causing the Yeti to launch the Penguin into flight. As the Penguin flies, the win multiplier increases. The player’s goal is to fly as far as possible without falling into a hole or colliding with an obstacle.
The win multiplier ranges from 0.00x to 1000x. The payout is calculated by multiplying the multiplier by the base bet.

The theoretical Return to Player (RTP) is 96.16%.
The maximum win of 1,000 times the bet occurs once every 14,313 game rounds.
The maximum win in the game, including jackpots and bonuses, is 10,000,000 credits.
The operator reserves the right to limit the maximum win amount.
The game ends automatically upon reaching the maximum win.
The game features three bats: standard, green, and red. The better the bat, the higher the stakes you can place and the greater your chances of landing a big win.
Standard Bat:
Green Bat:
Red Bat:
The player starts with the standard bat. The green and red bats are locked. They can be unlocked in the following ways:
Achieve a win with a multiplier high enough to unlock the bat (50x for the green bat, 250x for the red bat).
Play the required number of game rounds to unlock the bat (the standard bat unlocks the green bat after 50 rounds, and the green bat unlocks the red bat after 250 rounds).
Before each round, the player can select one of the available bats and the corresponding playstyle. To access the menu, press the volatility selection button.

On the mini-map, the PENGUIN icon shows how much of the distance the Penguin has covered in the current round.
Additionally, the map displays:

Interactive objects alter the Penguin’s flight path, helping or hindering your chances of winning.
The SPRING increases jump distance and height, helping you clear obstacles… or crash straight into them.

The ramp launches you along a perfect arc, helping you clear obstacles in style… or stage a spectacular crash test.

The BIRD gives the Penguin a speed boost for a short time, allowing it to fly over obstacles—or… crash into them.

The BALLOON stops the Penguin’s movement; the round ends in a loss.

HOLE. If the Penguin sinks into the water, the round ends in a loss. However, at a shallow angle and high speed, the aquaplaning effect occurs, and the Penguin continues its flight.

STOP SIGN. If the Penguin crashes into the sign itself, the round ends in a loss.
The sign’s post does not interact with the Penguin.

NET. If the Penguin gets caught in the net, the round ends in a loss.
The net’s support does not interact with the Penguin.

FUR SEAL. If the Penguin lands on the Fur Seal’s tail or back, the Fur Seal knocks the Penguin backward a certain distance. If the Penguin ends up in its mouth, the round ends in a loss.

DYNAMITE. If the Penguin lands on dynamite, it will explode, resulting in a loss.

