Nazar Wishes Free Demo Game
NAZAR WISHES is a 5-reel, 3-row, and 20-payline slot from Endorphina. All prizes are awarded for matching combinations of symbols. Symbols must appear on paylines and on adjacent reels, starting with the leftmost one. Only the highest win is paid for combinations on each line. Wins from combinations on different lines are added together.
Luck awaits you on a wonderful, mystical journey into an Arabian fantasy world with Nazar Wishes! Use these lucky charms in this magical slot, where you’ll enjoy jackpot collection, the Stack feature, a pick-up game, the Character feature, and the Hold & Win feature.
Substitutes for all symbols except TOKEN. Appears on reels 2, 3, and 4 in the main game only. Expands vertically when needed to complete a combination.

Pink, gold, and blue MAGIC STONES are TOKEN symbols. They appear on top of other symbols only in the main game. When a TOKEN symbol flies off the reel, the resulting symbol can contribute to winning combinations (if available).

Three mystical creatures tower above the reels: the pink genie, the golden tree, and the blue genie. Each attracts MAGIC GEMS of its color. By attracting a MAGIC GEMS, any creature can awaken an ancient power and randomly trigger the corresponding Bonus Game.

Only one Bonus Game can be triggered at a time.
The mechanic is activated randomly and is not dependent on the number of TOKEN symbols previously landed.
During the HOLD AND WIN Bonus Games, the usual reels are replaced by a 5×3 game board with a reel in each position. These reels only display special symbols (BONUS, PAYER, or COLLECTOR; their selection depends on the Bonus Game option) and empty spaces. During subsequent spins, reels with BONUS symbols remain in place, while reels with PAYER symbols, COLLECTOR symbols, or empty spaces continue to spin.
Below are the special symbols available during the HOLD AND WIN Bonus Games.

BONUS symbols appear during any HOLD AND WIN Bonus Game. Each BONUS symbol indicates the prize it will award:

COLLECTOR symbols appear only during the ROSE HOLD Bonus Game. At the end of a spin, each new COLLECTOR symbol landing on the reels flies to the pink genie and accumulates the prizes from all BONUS symbols already on the field. BONUS symbols retain their prizes. Wins accumulated by COLLECTOR symbols (if any) are displayed in a special meter above the reels.

PAYER symbols appear only during the AZURE HOLD Bonus Game. At the end of a spin, each new PAYER symbol landing on the reels flies to the blue genie and adds one prize to all BONUS symbols. This prize equals the total bet multiplied by one of the following multipliers: X1, X2, X3, X4, X5, X7, or X10.
During the Bonus Games, you initially have 3 attempts, which are displayed on a special indicator. Each time the reels spin, 1 attempt is used. If at least one special symbol lands, the number of attempts is restored to the initial value.
If you collect 15 BONUS symbols during any Bonus Game, a special RUBY JACKROT prize is awarded (a win equal to 1,000 times the total bet)! A counter above the reels displays how many symbols remain to win the RUBY JACKROT.
The Bonus Game continues until the attempts are exhausted or all reels are filled with BONUS symbols. Wins from BONUS symbols and wins from COLLECTOR symbols (if any) are added together and paid out at the end of the Bonus Game.
The Bonus Game is played with the same bet as the original game.
The Golden Tree can trigger the NAZAAR’S PICK’EM (PICK ME) Bonus Game.

After the Bonus Game is triggered, 20 AMULETS appear on the screen. Each AMULETS conceals one of the AWARD symbols (ULTRA, MAX, MID, MIN).
To discover the secret of a particular AMULET, click on it. The Bonus Game continues until five AWARD symbols of the same type are collected. Each AWARD symbol found is counted toward the corresponding counter. The winnings for each collected AWARD are awarded at the end of the Bonus Game. The Bonus Game is played with the same bet as in the original game.
Don’t miss your chance to multiply your winnings in the Nazar Wishes slot! Choose one of four face-down cards. If you beat the dealer’s card, your winnings are doubled, and you can bet it again (maximum 10 attempts). If the dealer wins, you lose all your winnings, and the Risk Game ends.
All face-down cards can be higher than the dealer’s card. All face-down cards can be lower than the dealer’s card. Cards can be repeated from round to round. The probability of receiving cards is unevenly distributed.
The Joker beats any card. The Joker never gets the dealer’s card. If your card is equal to the dealer’s card, it’s a draw. Your winnings remain unchanged, and a new round begins.
If you don’t want to risk it, you can opt out of the game and take your money. To do so, click the CLAIM button.
The average return to player (RTP) per Risk Game round is 84% (if you take risks regardless of the dealer’s card). However, in each individual case, the probability of winning is higher or lower depending on the dealer’s card:














