Last Call Free Demo Game
Last Call by Wicked Games is a 4×4 slot with 20 paylines and wild symbol substitutions. Winning combinations begin on the leftmost reel, and symbols must appear consecutively along a payline. Only the highest win on each payline is paid. Wins and winning combinations are paid according to the paytable. Payouts for symbols displayed in the paytable correspond to the currently selected bet level. Matching wins are cumulative. Failures void all payouts and game results. All game rules are in English.

Play Keep ’em Coming with double the standard bet. Keep ’em Coming triples your chances of triggering the Barroom Fight bonus.
Play Stacked Up with double the standard bet. Stacked Up guarantees at least one Wild symbol on every spin, doubling your chances of triggering the Barroom Fight bonus.
Purchase Pick a Fight with double the standard bet. Pick a Fight instantly triggers the Barroom Fight bonus.
Purchase House Special with double the standard bet. House Special instantly triggers the Gold Barroom Fight bonus, offering significantly increased chances of winning big prizes, important health bonuses, and the maximum reward.
The maximum win in Last Call is capped at 10,000x your standard bet. Reaching this limit immediately ends the feature, and your winnings will be credited. If the limit is reached during free spins and/or other bonus features, the feature ends, and any remaining free spins and/or bonus features will be forfeited.
Wild. This symbol appears only in the main game. It consists of four positions and can be partially visible on the reel. During the Wild Nudges feature, it can move up or down, becoming fully visible on the reel.

Silver Scatter. Appears only in Re-Spin mode as a 2×2 symbol. Two aligned Silver Scatters trigger the Silver Bar Battle bonus game.

Gold Scatter. Appears only in Re-Spin mode as a 2×2 symbol. Two aligned Golden Scatters trigger the “Battle of Gold Bars” bonus game.

Fighter Symbols. They appear only in the Bar Battle bonus mode and are always fully visible upon landing. Each team has three different skins, and multiple fighters landing on the same side will always display a unique visual design.

TOP UP. Appears only during the Bar Battle bonus game and adds 5 to 100, maximum 100, health points (HP) to the team on the corresponding side of the playing field.

SNATCH. Appears only during the Bar Battle bonus game on the chosen team’s side, instantly moving a value from the prize pool to the prize pool upon landing.

Appears only in the “Bar Battle” bonus mode. Prize Pool – collects all prizes won by the selected team during the bonus mode. Victory Prize Pool – collects all prizes won by the opposing team during the bonus mode.

This bonus appears only in the Barroom Brawl mode and tracks the health of both teams from 0 to 100. The bonus ends immediately when one side’s health reaches zero.

Appears only in the Bar Fight bonus round. Displays each fighter’s stats from 5 to 50, as well as a reward consisting of either a cash prize (2 to 1000 times the total bet) or a pot multiplier (x2, x3, x5, and x10).

The Wild Nudges feature is activated when exactly three Wild symbols appear on the reels without forming a winning combination, causing the reels to automatically shift, guaranteeing a win. Additionally, this feature can be randomly activated when exactly four Wild symbols appear, triggering a special shift that aligns the symbols, providing a simultaneous payout for four identical Wild symbols on all 20 active paylines.

A special re-spin may be randomly triggered during the main game. Once activated, a new set of reels appears on the regular game board, featuring only Scatter and Blank symbols. This re-spin with Scatter symbols triggers the Bar Fight bonus round. Landing two aligned Silver Scatter symbols instantly triggers the Silver Bar Fight bonus round, while landing two aligned Gold Scatter symbols triggers the enhanced Gold Bar Fight bonus round.

The bonus begins with choosing a team. Both teams start with 100 health points (HP), and the bonus continues indefinitely until one team’s HP reaches zero. The bonus has two variants: the Silver Bar Fight bonus and the Gold Bar Fight bonus. The Gold Bar Fight bonus offers greater chances of winning larger prizes. During the bonus, two separate prize pools are active: a prize pool, which accumulates the winnings of the selected team, and a victory prize pool, which accumulates the winnings of the opposing team. Each spin displays up to three random fighters from each side.

Each fighter has a power value and carries either a prize or a multiplier. The opposing fighters compare power values, and the fighter with the lower power loses. The winning fighter’s power value is then reduced by the losing fighter’s power value. The losing fighter’s prize is added to the winning team’s prize pool, or its multiplier multiplies the winning team’s current prize pool. Winnings earned by the chosen team are added to the prize pool, and winnings earned by the opponent are added to the winning prize pool. After all fights are completed, the remaining fighters reduce the opposing team’s HP by the amount of their remaining power. Possible power values are: 5, 10, 15, 20, 25, 30, 40, and 50. Available multipliers are x2, x3, x5, and x10. Possible prize values are: 2, 3, 4, 5, 10, 15, 25, 50, 100, 250, 500, and 1000.
The TOPUP symbol increases the HP of the team on the corresponding side of the reels by 5-100, up to a maximum of 100 HP. The SNATCH symbol steals the entire collected amount from the opponent’s bank and adds it to the corresponding team’s bank. The feature ends when a team’s HP reaches zero. At the end of the bonus game, the entire amount from the winner’s bank is credited. If the selected team wins the match, they also receive the entire amount from the winner’s bank.







