Goal Rush Free Demo Game
You’ve trained your whole life for this. You hear the crowd cheering. As soon as the doors open in Goal Rush by Croco Gaming, you’ll step onto the field and play the most important match of your life! You’re ready, and your team is ready. Now it’s time to prove it. Pass the ball, aim for the goal, and achieve the ultimate victory!
By clicking the “BUY BONUS” button, players can purchase bonus games and activate special spins. During special spins, players are guaranteed access to certain features. Once activated, special spins remain active until the player deactivates them.
List of bonus games and special features players can purchase:
The symbol payouts displayed above reflect the currently selected bet level. The theoretical payout for Goal Rush is 96.99%. The RTP was calculated using a simulation of 10,000,000,000 spins.
The maximum win is capped at 10,000 times the bet. When the total win for a round reaches this limit, the round ends immediately, awarding wins up to the maximum amount, and all remaining features are voided.
Landing identical symbols on consecutive reels forms a winning combination. Combinations are formed starting from the leftmost reel. Each sequence of matching symbols forms a winning path. The number of possible paths is 1024. After a win is registered, all elements involved in the winning combination, except for the Scatter and Wild symbols with a ball, are removed, and new symbols fall from above.
Wild symbols substitute for all symbols listed in the paytable above.
During each spin, the ball may land along with one of the Wild Player symbols. No more than one ball can be on the reels at a time. The ball always starts the game with a x1 multiplier. If there is no ball on the reels but at least one Wild Player symbol is present, the Coach has a random chance of passing the ball to one of the Wild Player symbols.
Wild Player symbols can pass the ball to each other before each cascade. After each pass, the ball multiplier increases by x1. The Wild Player receives the current ball multiplier after receiving the ball. If the Wild Player already has a multiplier, the ball multiplier replaces it.
Wild Player multipliers influence winning combinations in which they participate. Multipliers from multiple Wild Players participating in a winning combination are cumulative. A Wild Player with a x1 multiplier is not added to this total.
A Wild Player holding the ball is not removed along with other winning symbols after a winning combination is registered.
After a cascade ends, the Wild Player can throw the ball and attempt to score a goal if there was at least one winning combination during the spin.
If the throw is successful, the player receives a random reward multiplied by the current ball multiplier. Possible reward values are: 1x, 2x, 3x, 5x, 8x, 10x, 20x, 50x, 100x, 200x, 500x, 1000x, or 2000x.
If a player using the Wild feature misses, they may be offered the option to purchase a second spin. Optimal RTP values are achieved by choosing not to purchase this option.
After each cascade of symbols, the Fan Spirit meter increases by 1 point. When the Fan Spirit meter reaches 5 points, two Wild Player symbols are added to the reels. One of the players receives the ball if it isn’t already on the reels. When the Fan Spirit meter reaches 10 points, the ball is guaranteed to score a goal when it hits the net. The Fan Spirit meter resets at the end of each spin.
The Whistle symbol is activated after a cascading sequence is completed. Once activated, it is replaced by the Wild symbol, which shuffles symbols on the reels to create a winning combination.
Three Scatter trophy symbols trigger the Grand Finale bonus game with 10 free spins. During the bonus game, a ball is guaranteed to land on every spin, and its multiplier is maintained throughout the game. During the bonus game, each time the ball lands in the goal, the number of points required to activate the Fan Spirit meter is reduced by 1, making it easier to earn rewards. If the Fan Spirit meter reaches the minimum activation value of 5 points, both Fan Spirit rewards are awarded upon activation.
Four Trophy Scatter symbols trigger the Fantasy Team bonus game.
In this bonus game, you launch a ball into a pinball machine. At the start of the game, you have 10 balls to launch. Each ball has an initial multiplier of x1. During the game, the ball can hit various objects on the machine, increasing or decreasing its multiplier depending on what it hits. When the ball reaches a target, you receive its final multiplier as a reward.
At the start of the game, you can place players on the pinball field to increase the ball multiplier. You are given five different players. Each player has a different multiplier, which increases the ball multiplier when the ball hits that player. However, each player placed reduces the number of balls available to launch, so the more players you place, the fewer balls you will have.
The “Maximum Win” game is a special bonus game. To play, players must purchase it from the “Buy Bonus” menu.
In the “Maximum Win” game, the player has three attempts to score. The goal is divided into eight sections with multipliers. If the player scores in a section with a multiplier, the multiplier is counted. All multipliers are added together. If the player scores in the “Maximum Win” section, the multiplier is counted immediately and the game ends.
Possible outcomes: x0.5, x1, x2, x5, x10, x20, x50, and Maximum Win. After all three attempts have been used, the final reward is calculated as the sum of the counted multipliers multiplied by the match score.
The match score is a five-digit number, partially displayed after each shot:
The score in a match can reach 99999.