Druid’s Fortune Free Demo Game
Journey to a hidden grove in Druid’s Fortune by Croco Gaming – a place far removed from the ordinary world. Here, druids command ancient magic, drawing power directly from nature itself: they gather the world’s living energy, transforming and uniting it. This energy dwells within sprouting seeds, blades of grass, tiny mushrooms, and fallen leaves. Watch as they weave their magic and channel this energy through portals. Learn their craft, master it, and epic wins await you.

The symbol payouts shown above correspond to the current bet level. The theoretical Return to Player (RTP) for this game is 96.05%. The RTP figure was calculated based on a simulation of 10,000,000,000 spins.


When active, Bonus Boost spins increase the likelihood of triggering bonus games sixfold. The RTP for these special spins is 96.06%.

Power Orbs spins alter the rules for forming combinations involving multiple Magic Orb symbols: multipliers from multiple orbs are multiplied together rather than added up. The RTP for these special spins is 96.06%.

Maxwin Mode spins place Magic Orb symbols in all positions within winning combinations where they are not already present. The RTP for purchasing this feature is 96.30%.

The Conjuration Buy Bonus feature instantly triggers the Conjuration bonus game. The RTP for purchasing the bonus game is 97.93%.
The maximum win in Druid’s Fortune is capped at 20,000 times the bet. If the total win for a round reaches this limit, the round ends immediately, the player is paid the capped amount, and any remaining bonus features are forfeited.
Wild symbols substitute for all symbols listed in the paytable above.
Magic Orbs act as Wild symbols.

They appear in the place of any winning combination that did not originally contain a Magic Orb. Upon appearing, a Magic Orb starts with an x1 multiplier. The Magic Orb applies its multiplier to every winning combination it is part of.
If two or more Magic Orbs are involved in a single winning combination, their multipliers are added together. After participating in a win, a Magic Orb increases its multiplier by 1 for each winning combination it was involved in. The maximum multiplier value is x10,000.
A Magic Orb does not disappear after participating in a win. Instead, it moves to the position within the winning combination that is closest to the Portal. If two or more Magic Orbs are involved in a single winning combination, they merge into a single Magic Orb after the combination disappears.
Upon merging, the multiplier of the new “Magic Orb” equals the sum of the multipliers of the “Magic Orbs” involved in the merge. If two or more “Magic Orbs” are part of multiple winning combinations, they are merged according to a priority order: combinations containing the highest number of “Magic Orbs” are processed first, followed by combinations featuring the highest-paying symbols.

On every spin, a Portal appears in the center position of the reels. Other symbols can land above the Portal. If the symbol positioned above the Portal is part of a winning combination, the Portal activates. The Wild symbol remaining after the win moves to the position above the Portal. Then, the Portal and a copy of that Wild symbol move to a random reel position that does not yet contain a Wild symbol. This process can repeat several times. At the end of the spin, the Portal returns to its original center position.
Landing 3 “Red Crystal” Scatter symbols triggers the Conjuration bonus game, awarding 10 free spins. Each additional Scatter symbol awards 2 extra free spins.

Landing 3 or more “Red Crystal” Scatter symbols during the bonus game awards additional free spins.
If “Magic Orbs” are present on the reels when the bonus game starts, they carry over to the first spin of the bonus game.
During the bonus game, “Magic Orbs” can be upgraded: merging two or more orbs of the same color advances them to the next level. There are three levels in total. If orbs of different levels are merged, the resulting orb takes on the highest level among the merged orbs.
After a merge in the bonus game, the multiplier of the new “Magic Orb” equals the sum of the multipliers of the merged orbs.

Blue magic orbs appear after a winning combination is removed.

Purple magic orbs appear when two or more blue magic orbs merge. If a purple magic orb is part of a win, its multiplier increases by 2 for each winning combination it was involved in. Each purple magic orb increases the multiplier of other orbs in the same winning combination by the value of its own multiplier. This occurs once per cascade: after payouts for combinations are made and orb multipliers are increased, but before the orbs merge.

Red magic orbs appear when two or more purple magic orbs merge. After a red magic orb contributes to a win, its multiplier increases by 3 for each winning combination it was part of. When a red magic orb participates in a winning combination, it increases the multiplier of every other orb on the reels by the value of its own multiplier. This occurs once per cascade: after winnings are paid out and orb multipliers are increased, but before the orbs merge.
All orbs activate their abilities simultaneously.
Maxwin Mode is a special spin mode. To play in this mode, players must activate it via the bonus purchase menu.
During these special spins, yellow magic orbs appear in all positions of any winning combination that did not originally contain an orb. The same rules apply to these orbs as to the orbs in the base game.

Collect 5 or more connected symbols of the same type anywhere on the game board to form a winning combination. Once the win is registered, all elements involved in the winning combinations (except for “Magic Orbs”) are removed, and new symbols drop down from above.
















