Ding Dong Death Free Demo Game
The maximum payout in Ding Dong Death is 14,280 times the base bet.
When the total win exceeds this amount, the game round ends and a payout of 14,280 times the base bet is awarded.
Landing 3, 4, or 5 Scatter symbols awards 7, 9, or 11 Ding Dong spins, respectively.
The Death Meter and global win multiplier are not reset.
Landing a Scatter symbol awards +1 spin.
Landing 6 Scatter symbols awards 13 Ding Dong Death Spins.
All Ding Dong Spins features are active. Each unlocked Death Meter level increases the overall win multiplier by +1.
Unlike other game modes, level 5 simply adds +1 to the multiplier.
The xNudge® Wild multiplier participating in a win is added to the overall win multiplier.
When you double your base bet, your chances of triggering Ding Dong Spins/Ding Dong Death Spins increase by 3 times.
By paying 50 times the base bet, the player is guaranteed to unlock the Level 3 Death Gauge.
By paying 100 times the base bet, the player is guaranteed to unlock Level 4 of the Death Gauge.
By paying 200x the base bet, the player is guaranteed to unlock Level 5 Death Meter.
The global win multiplier increases by +1 starting from the second Level 5 unlocked.
For 300x the base bet, the player is guaranteed to land an xNudge® Wild symbol on reels 3 or 4.
A 5-level Death Meter is active in the main game and bonus modes.
Every third avalanche unlocks a new level of the Death Meter, turning all symbols of a certain type into Wilds for the rest of the round.
Unlocking level 5 of the Death Meter sets the global win multiplier to x2 the first time it’s unlocked and increases it by +1 with each subsequent unlock. This can also activate one of the following features:
Once any of the above features are activated, the Death meter level 5 is locked again.
In the main game, the Knock Knock event is triggered when 3 or more identical symbols line up horizontally and there is no winning combination.
The symbols that triggered the event are removed, creating Mentally Ill symbols in the middle positions of the combination. If the replacing symbol in the middle position has a multiplier, that multiplier is transferred to the replacing Mentally Ill symbol.
All other symbols, except Scatter, Wild, and the Mentally Ill symbol, explode and trigger a new combination.
At the end of a round, players may have the opportunity to purchase an extra spin. This extra spin will retain the Death Bar levels and win multiplier from the previous spin.
The cost of the spin will be calculated based on the Death Bar levels and win multiplier. If the cost of the extra spin is less than or equal to the total win, the extra spin will be awarded.
When a Wild symbol lands on a reel, it descends to the bottom position, increasing its payout multiplier by +1 for each symbol it passes over during its descent. Upon reaching the bottom position, it expands, covering the entire reel. As it expands upward, covering all symbols, only split symbols increase its multiplier.
Several consecutive xNudge® Wild multipliers are added together to form a total win multiplier. Example: x3 + x1 = x4.
The xNudge® Wild multiplier only applies to wins associated with the xNudge® Wild symbol.
The Wild symbol substitutes for any symbol except the Scatter symbol.