Crown of the Undying Free Demo Game
Hacksaw Gaming’s Crown of the Undying features a 6-reel, 5-row layout with cluster wins, and a maximum win of up to 10,000x your bet is available in all game modes!

The symbol payouts shown below reflect the current bet level. The theoretical Return to Player (RTP) for this game is 96.26%. The RTP was calculated by simulating 10,000,000,000 rounds.
In a world long since reduced to ruins, The Usurper endures thanks to the unholy power of the crown, bending life and death to his will and drawing strength from every soul he claims.

In this game, you can purchase special feature(s) directly from the main game using the “BUY BONUS” button. The game offers a FeatureSpins™ purchase option. When FeatureSpins™ are activated, each spin guarantees specific features and is played at a fixed cost based on the current bet level. FeatureSpins™ remain active until you deactivate them by pressing the DEACTIVATE button.

The RTP for purchasing BONUSHUNT FEATURESPINS™ is 96.34%. Please refer to the section above for full details on this feature. Every spin triggers the bonus game 5 times more often! Volatility: Very high.

The RTP for purchasing HALLOWED DEATH FEATURESPINS™ is 96.29%. The FS Scatter symbol cannot appear during this feature. Please see the section above for full details on this feature. Every spin guarantees the activation of at least one ability! Bonus and Scatter symbols do not appear during this feature. Volatility: Very high.

The RTP for purchasing REIGN OF THE USURPER is 96.32%. Please refer to the section above for full details on this feature. Enter the bonus game with 10 free spins! All abilities are enhanced, and multipliers persist throughout the entire bonus! Volatility: Very high.
The maximum achievable win in the Crown of the Undying game is 10,000 times the current bet level. The maximum win can be achieved by triggering specific combinations and/or features.
The Wild symbol substitutes for all regular paying symbols.

The Total Multiplier meter starts at 0x on every spin and consists of 9 multiplier segments. Each winning cluster fills one multiplier segment. If The Mark is part of a winning cluster, three segments are filled.

After all winning clusters are calculated, one random multiplier is awarded for every three filled multiplier stacks.
When the number of stacks reaches 3, 6, or 9 within a single spin, a multiplier wheel appears featuring five randomly selected multipliers. The same multiplier value may appear on the wheel more than once. After the awarded multipliers are applied, three stacks are reset, while any additionally filled stacks are retained.

Possible multiplier values: 2x, 3x, 5x, 8x, 10x, 25x, 50x, 100x. In the base game, the Total Multiplier meter and multiplier stacks reset to 0 at the start of a new spin.

At the start of each spin, “The Mark” appears in a random position on the game grid and remains there until the next spin begins.

When a high-paying symbol lands on The Mark, it triggers that symbol’s corresponding feature. Once the feature is activated, the symbol becomes inactive and cannot trigger the feature again if it remains on The Mark during subsequent cascades. New high-paying symbols landing on The Mark can trigger the feature again. The same feature can be triggered multiple times during a single spin, provided each activation stems from a different symbol of that high-paying type. If The Mark is part of a winning cluster, it instantly fills three multiplier stacks.

Each high-paying symbol triggers its own feature when it lands on The Mark. The Archer symbol triggers the Archer feature. When the Archer symbol lands on The Mark, it transforms into the Undead Archer. The Undead Archer cannot trigger another feature while remaining on The Mark.

The Undead Archer can form winning combinations with Archer symbols and is removed from the grid if it participates in a win. When activated, it places 3 Wild symbols in random positions on the grid. These Wild symbols remain on the grid until they become part of a winning cluster or the round ends. The Priestess symbol activates the Sarcophagus feature. When the Priestess symbol lands on The Mark, it transforms into the Undead Priestess. The Undead Priestess cannot trigger another feature while remaining on The Mark.

The Undead Priestess can form winning combinations with Priestess symbols and is removed from the grid if it participates in a win. When activated, it transforms a random symbol into a Sarcophagus Prize symbol containing a hidden prize.

In the base game, the Sarcophagus feature cannot transform a Wild symbol.
The Sarcophagus Prize symbol acts as a Wild and remains on the grid if it is part of a winning cluster. When it reaches the bottom of the grid, the prize is revealed and awarded as an instant cash prize, after which the Sarcophagus Prize symbol is removed from the grid. The hidden prize is randomly determined from a range of multipliers based on the type of absorbed symbol and is independent of the Total Multiplier meter.
Low-paying symbols award 10x, 15x, or 20x the bet.
High-paying symbols award 30x, 50x, 100x, or 500x the bet.
The Knight symbol triggers the Sword feature. When the Knight symbol lands on The Mark, it transforms into an Awakened Undead Knight. Only one Awakened Undead Knight can exist on the grid at a time.

The Awakened Undead Knight can form winning combinations with Knight symbols and remains on the grid if it participates in a win. After all wins are processed, 3 swords drop onto the grid. One sword is guaranteed to land on the reel containing The Mark, while the remaining two land on random reels.

Each sword clears its entire reel, except for Sarcophagus Prize and Wild symbols, allowing new symbols to cascade down.
The FS scatter symbol fills 1 stack in the FS stack meter and immediately leaves the grid.

When 3 stacks are filled, the Bonus Game starts!
Landing 3 FS scatter symbols triggers the bonus game with 10 free spins.

When the bonus game is triggered, multipliers or multiplier sets from the base game do not carry over. The bonus game retains the base game mechanics with the following enhancements:
The Total Multiplier meter is progressive and does not reset between spins; accumulated multipliers carry over without resetting until the threshold is reached.
The Archer feature shoots 5 Wild symbols instead of 3.

The Sarcophagus feature covers 2 vertically adjacent symbols with a single hidden prize. In the bonus game, the Sarcophagus feature can transform a Wild symbol, which counts as a high-paying symbol.
If both symbols are low-paying, a Low-Level prize is awarded. If both symbols are high-paying, a High-Level prize is awarded. If one symbol is low-paying and the other is high-paying, a High-Level prize is awarded. The Sword feature clears the entire game grid, except for Sarcophagus Prize and Wild symbols.
If 3 FS symbols land during the bonus, 2 additional free spins are awarded, and the FS stack indicator resets to 0. The FS stack indicator resets to zero on every spin.
The winning combination requirements specified for the base game also apply during bonus features or free spins, unless stated otherwise. Each bet qualifies for all winning combinations, unless stated otherwise. A winning combination is formed by landing 5 or more adjacent symbols anywhere on the game grid. After every win, the symbols forming the winning combination are removed and new ones fall into place. This continues until no new wins remain on the reels.











