Ryze 2 Free Demo Game
Ryze 2 is a 7-row slot from ELK Studios featuring a 6-5-6-5-6-5-6 shifting symbol field with drop symbols and cluster wins. Ryze 2 has two modes: normal mode and Bonus mode with Bonus drops.

The X-iter feature offers several different game modes.
X-iter features can only be activated in the main game.

All cluster wins from the current symbol sequence are collected. After this, all symbols included in the winning combination explode. The remaining symbols descend vertically until they stop completely, after which new symbols fill the empty spaces. The Avalanche feature continues as long as new winning combinations appear.
A winning cluster consisting only of payout symbols (not Coins) creates a Wild with a x1 multiplier in one of the empty spaces created by the win.

When a win is formed, the value of each Wild with a multiplier in a winning cluster increases by one for each winning Coin or payout symbol in that cluster, after which it moves to one of the empty spaces left after the winning symbols are removed.
The multiplier values of all Wilds with multipliers in the same cluster are summed, and the win for that cluster is multiplied by this sum. After a win, the values of the individual multipliers are increased, after which they are summed and combined into a new Wild with a multiplier.
A Wild symbol with a multiplier substitutes for any symbol except Bonus symbols and Explosive symbols.
Coins represent a value equal to x times the bet. A Coin cluster pays its total value, after which this value is transferred to a new Coin that remains on the field after the cluster is removed. A cluster consisting solely of Coins does not create a Wild with a multiplier.
The values of all Wild symbols with multipliers in a winning Coin cluster are summed, and the Coin cluster’s win is multiplied by the sum.

The Explosive symbol is a locking symbol and activates at the end of a game round, when nothing else can happen. It transforms itself and adjacent payout symbols into payout symbols of the same type or into Coins, but does not transform into a Wild. Coins can be assigned individual values.
This effect does not apply to Bonus symbols, Explosive symbols, Coins, or Wilds with multipliers.
If more than one Explosive symbol appears on the playing field, they are activated simultaneously, but are applied one after the other.
If an Explosive symbol activates next to an inactive sphere, that sphere is charged.

The Explosive symbol activates before the Sphere Overload and before the Bonus Game starts, if the Bonus Game is triggered during the same occurrence. During the Bonus Game, the Explosive symbol activates before any additional Bonus occurrences or Sphere Overloads are triggered if the Bonus Game is retriggered during the same occurrence. The Explosive symbol activates at the end of the Bonus Game if no further events are possible.
Sphere Overload: If all 6 spheres are charged during a single game round, Sphere Overload is activated at the end of the round. Charged spheres are triggered one after the other, each performing a random sphere ability, which may sometimes have no effect. After Sphere Overload, the spheres are reset and can be charged again in the same game round.

The Wild Creation feature turns either an empty cell or one non-contributing payout symbol into a Wild with a multiplier.
The Boosted Wild Spawn feature turns either an empty slot or one non-contributing payout symbol into a Wild with a multiplier and an increased multiplier.

The Wild Boost feature selects a Wild with a multiplier and doubles its multiplier.
The Coin Spawn feature turns either an empty slot or one non-contributing payout symbol into a Coin.

The Symbol Shift feature selects one payout symbol type and transforms all symbols of that type into higher-value symbols.
The Explosion Creator feature transforms either an empty cell or one non-contributing payout symbol into an Explosion Symbol.

A Bonus symbol reaching the bottom of the reels triggers the Bonus game, which begins with 7 Bonus hits. During the Bonus game, Wild symbols with multipliers remain sticky between Bonus hits. Bonus symbols reaching the bottom of the reels award 3 Bonus hits, and the Bonus game can be upgraded to the Super Bonus game if the Super Bonus symbol reaches the bottom of the reels.

When the Super Bonus symbol reaches the bottom of the reels, the Super Bonus game is triggered, which begins with 7 Bonus hits. In the Super Bonus game, Wild symbols with multipliers remain sticky between Bonus hits. Each Bonus hit begins with a Sphere Overload.

The Bonus game and Super Bonus game end when there are no more Bonus hits or when the win limit is reached.
Wins are paid out at the end of the Bonus mode.
A winning cluster consists of 5 or more identical symbols connected vertically or horizontally. Only the largest cluster of connected identical symbols pays out.
Symbols fall downwards under the influence of gravity, sliding left and right repeatedly, descending as low as possible. All symbols, except Wild symbols, can pass through Wild symbols as they fall.






