REX and all hatchlings are WILD symbols. WILDS substitute for all other symbols, except SCATTERS.
3+ SCATTER symbols trigger FREE SPINS. Win up to 30000x your bet!
REX can land anywhere on reels 2 to 6, and it triggers RE-SPINS when it is fully visible. REX is sticky and walks towards reel 1, one reel per RE-SPIN. Hatchlings are sticky and walk in front and behind REX. Up to 5 RE-SPINS are granted, depending on REX’s landing reel. REX’s last RE-SPIN is when he reaches reel 1.
3, 4, 5, or 6 SCATTERS trigger FREE SPINS. The number of FREE SPINS awarded depends on the feature selected, and the number of triggering SCATTERS. 1 of 3 distinct features can be selected: FEEDING FRENZY, HATCHLING MANIA or SURVIVAL.
Win up to 100 FREE SPINS!
REX is sticky and may move in any direction during FREE SPINS. A hunting target will be selected from the 4 paying dinosaur symbols at the start of the FREE SPINS. Whenever REX moves across or stops on a hunting target, it will be consumed. For every 6th hunting target consumed, REX will receive +x1 infinitely stacking multiplier. (x2, x3, x4, x5, x6…)
Hatchlings are sticky and may move in any direction during FREE SPINS, while REX does not appear. Hatchlings may bring 2x or 3x win multipliers which multiply together if they take part in the same win.
Played using 3 lives, each spin uses 1 life. Whenever a dinosaur symbol lands in any of the 12 positions it gets eaten and refills all lives. Eaten dinosaurs are replaced with sticky Bone symbols and have their value absorbed by REX. Dinosaur symbol starting Value: x1, x2, x5, x10. REX’s value will be paid out when the feature ends.
Each Bone symbol will fill the bone meter by 1 step. Filling the bone meter will remove all bone symbols and upgrade the values of the dinosaur symbols going forward by an amount equal to their start values, the Bone meter is then reset.
The bone meter initially requires 6 steps to be filled, but will increase by 1 step the first 2 times it is filled to a maximum of 8 steps. (1st = 6 steps, 2nd = 7 steps, 3rd or above = 8 steps).
If the feature was triggered with more than 3 SCATTERS, then a symbol upgrade will be awarded for each additional SCATTER before starting the first spin.
3, 4, 5 ,6 SCATTER = 3 lives and x0, 1, 2, 3 initial symbol upgrade.