Mine Defender Free Demo Game

Mine Defender is a 5-column, 6-row slot with drop symbols, scatter wins and Hero drops where He and the enemies try to defeat each other.
Symbols fall on the field, feature symbols are collected,
used and replaced by new symbols. Wins are counted, paid out and winning symbols are removed. The remaining symbols on the field fall down and the empty spaces are filled with new symbols from above. The cycle repeats as long as the player wins.
As symbols fall, enemies appear on the field in any position. This activates Hero drops, in which the Hero and his enemies try to defeat each other.
In Hero drops, the Hero shoots at enemies. Defeated enemies are replaced by feature or payout symbols until the wins are counted. After that, enemies in the bottom row attack the Hero. Others move down the screen one more step if they do not encounter obstacles. If there are no more wins on the field, all payout symbols are removed and new symbols fall in their place.
Hero drops are activated when enemies appear. Shoot them to continue the game! New enemies and symbols continue to appear until the Hero or Final Boss wins. Shoot to defend against enemies, collect equipment, features and other winning symbols.
Three collected bonus symbols activate the bonus game “Mass Attack”.
The bonus game takes place on a circular field with the Hero in the center. The number of lives of the Hero increases to 3, and enemies and symbols move towards the center from all sides.
All multipliers, shots and scatter collected in the regular game are saved at the beginning of the bonus. His lives are restored to three. The bonus game takes place on a circular field with 10 rays and 5 concentric rows with Him in the center. In the horizontal direction (left and right) the number of rows is 4. Each symbol moves along the rays from the outer edge to the inner circle. Enemies attack Him from the inner circle in the same way as from the bottom row in the regular game.
Defeat 50 enemies and activate Final Boss mode!
Fight the Final Boss, collect coins and multipliers. The Final Boss has a trophy coin that pays out a multiplier multiplier when you defeat him and complete the game.
The bonus game continues until the Hero is defeated or the Final Boss mode is activated. In the bonus game, the laser feature shoots two opposing beams in both directions. After defeating 50 enemies, including the Mini Boss, the Final Boss battle is activated. This can happen in normal or bonus mode. The Final Boss battle takes place on a 5 x 6 field, which contains only enemies, coins, and multipliers. The large Final Boss appears in a 3 x 3 size, with 50 lives and a trophy coin. The Final Boss is not destroyed after attacking. It will attack again in the next cycle.
The battle continues until He or the Final Boss is defeated and the game ends. When defeated, the Final Boss pays out a trophy coin multiplied by the global multiplier. Wins are paid at the end of the game round.
Enemies in the bottom row attack the Hero, taking 1 life. During the attack, enemies can go out of order and destroy themselves and other enemies in the same row.
2×2 enemy with 10 lives. Has a trophy coin.
A 3×3 enemy with 50 lives, has a trophy coin. Appears when He defeats 50 enemies.
Adds 1 life to Hero. Max 3.
Adds 1 Hero shot. Reloads for each shooting round. Max 3.
Increases the number of projectiles fired per shot to 3.
Substitutes for any payout symbol.
Reveals features, enemies or Wild symbols.
Paid instantly and multiplied by the global multiplier.
Added to the global multiplier.
Deals 3 damage to each of 1-6 enemy positions, including Bosses.
Deals 3 damage to all enemies and Bosses in a straight line.
Moves enemies and Bosses 1 step away from Hero.
Deals 3 damage to all enemies and Bosses on the field.
Enemies appear on the field at any position. They have 1, 2, or 3 lives. If there is enough room to move, enemies move 1 row closer to the Hero during each cycle. If Nego hits an enemy with a shot, he takes 1 life. If there are no lives left, the enemy is defeated. Enemies in the bottom row attack the Hero and are destroyed, or, instead, go out of action and destroy themselves and other enemies or Mini Boss in the same row.
Defeated or destroyed enemies are replaced by function or payout symbols. When attacked by an enemy, the Hero loses 1 life. If the Hero runs out of lives, he is defeated and the game ends. The Hero shoots at enemies in the row closest to him. The scatter symbol allows the Hero to fire 3 projectiles with each shot. Their direction can change, and hitting the enemy is not 100%. The fight back function pushes all enemies one step. If the symbol is behind an enemy, they switch places. If an enemy is pushed off the battlefield, the Mini Boss or Final Boss dies, survives and returns to the field if possible.