Miami Mayhem Free Demo Game

Welcome to Miati Mayhem! When five of the city’s most infamous villains – Ghosting Gordo, Roxie Rizz, Vinny the Vice, Lola la Reina and Diego el Fuego – team up for the heist of a lifetime, the heat doesn’t just come from the sun. There’s dirty money, corrupt cops and rival gangs everywhere; they’ll have to outsmart the system and slip off the streets. In a city where loyalty fades faster than a tan, confidence is a luxury… and survival is the real jackpot! Miami Mayhem is a fast-paced game with 5 reels and 4 rows, with line payouts and maximum winnings of up to 15,000 times your bet, available in all game modes. Get ready for a truly hot adventure!
The maximum win in this game is 15,000 of your bet. The maximum winnings can be obtained by activating certain combinations and/or features. When this amount is reached, the game will display a message that the maximum win has been reached. The current round will immediately end and your winnings will be credited. If this happens during free spins and/or other bonus features, the game will return to the main screen and any remaining free spins and/or other bonus features will be canceled.
When the Crew symbol appears, it expands to the Crew reel if the expanded symbol is part of at least one winning combination after the expansion.
Expanded Crew drums take up the entire drum and display one of the five team members. Each drum is associated with a specific crew member and always shows that member on the extended Crew drum.
Expanded Crew reels are considered a Joker on each position that the expanded symbol occupies. When a Crew reel is expanded, it can be just a Joker or show a Multiplier value of 2x, 3x, 4x, 5x, 10x, 15x, 15x, 20x, 25x, 50x, 100x. The Multiplier value is applied to the entire Crew reel. If a winning combination involves more than one Crew reel, the Multiplier values are first totaled from left to right and then applied to the win. Only one Crew symbol can appear on each reel at a time.
The Mission sequence is triggered when the Wanted symbol falls on the grid. When it is triggered, the Wanted Level Bar is activated, a Mission Goal is assigned and 3 respins are awarded.
At the beginning of each Mission sequence, one high-paying symbol is randomly selected as the Target symbol. Complete the Mission sequence within 3 respins by collecting a winning combination with the Target symbol. When a Mission is completed, a new Mission is triggered, the Wanted Level increases by at least 1 level, and respins are restored to 3. When the Wanted Level reaches 5, it remains at that level and new Missions can continue to be launched until the Mission fails. The Wanted Level bar is always visible outside the grid and shows the current Wanted Level. Each Mission sequence starts at Level 0. As the Wanted Level increases, so does the minimum value on the extended Crew reels.
On Level 0, the extended Crew reels are guaranteed to be Joker. The other Levels guarantee a minimum Multiplier value:
If all 3 respins are used before the current Mission is completed, the Mission fails, the sequence ends, the respins stop, and the Wanted Level resets to 0. Mission winnings will be paid out after the respins end. Extended Crew reels do not count as Missions. All Mission details will be displayed off grid during Missions.
Activate this bonus game with 10 free spins by hitting 3 FS Scatter symbols at the same time in the base game.
This bonus game retains the mechanics of the base game with an increased chance of Crew symbols falling. In addition, throughout the bonus, the Wanted Levels will be Progressive and 1 Mission is triggered at the beginning. Completed Missions trigger new Missions and increase the Wanted Level by 1 level. Respins are not awarded in this bonus game. If additional FS symbols are rolled at the same time in the bonus, additional free spins are awarded:
Activate this bonus game with 10 free spins by hitting 4 FS Scatter symbols at the same time in the base game.
This bonus game retains the mechanics of the TNE HIT bonus. In addition, the Chaos Indicator is displayed outside the grid throughout the bonus.
The Chaos Indicator has 1 slot for each of its 5 reels. If a win occurs with an extended Crew reel, the win is paid out first, then the Chaos Indicator collects and stores that extended Crew reel in the slot under the reel it appeared on until the end of the bonus. After the last free spin, the Chaos Indicator is activated and the Crew Spin is triggered, with all saved Crew reels reactivated and new wins paid out on the reels where they were saved. The value of the Crew Reel Multiplier depends on the active Crew Level. Each slot can only store 1 Crew reel. A maximum of 5 Crew reels can appear on the grid at the same time. If no Crew reels are stored at the end of the bonus, the Chaos Indicator will not activate.
If additional FS symbols fall at the same time in the bonus, additional free spins are awarded:
Activate this bonus with 10 free spins by hitting 5 FS Scatter symbols at the same time in the base game.
This Hidden Epic Bonus retains the mechanics of the TNE HIT bonus and guarantees that at least one Crew symbol will appear on each free spin. In addition, the Wanted Level will be 5 throughout the bonus, increasing the chance of extended Crew reels appearing with a big Multiplier! Missions are not triggered in this bonus game. FS symbols cannot drop in this game mode.
The Joker symbol substitutes for all symbols in the pay table. FS symbols cannot appear during Missions respins.
You win if the same symbols appear on one of the following predetermined lines on adjacent reels from left to right, starting from the leftmost reel. The number of possible lines in this game is 14. The number of each symbol required to win is shown in the pay table.