Kill Em All Free Demo Game

The maximum payout in Kill Em All is 11,916 times the base bet. When the total win exceeds this amount, the game round ends and 11,916 times the base bet is awarded. The maximum win can also be achieved by killing the last Monster.
The game consists of 3 reels and 1 row. Each symbol that lands triggers a re-spin, except for the X symbol. If 3 symbols that are not X symbols appear in one spin, 5 re-spins will be awarded.
Landing weapon symbols on a reel will hit a monster, and each hit reduces the monster’s life by 1. Each weapon symbol has its own hit value, which counts as the number of hits (as shown in the payouts).
If a monster has less life than the weapon’s hit value, the remaining hits will not carry over to the next monster in line.
A weapon symbol can randomly award a critical hit, which takes 3 lives from a monster, or less if it has fewer. Health points from a critical hit do not carry over to the next monster.
Each chest always contains a payout and may contain a chest feature.
The chest features are as follows:
When a round starts, a trail of monsters is generated in the queue. The player faces one monster at a time.
Each monster has a certain amount of lives, which are represented by hearts. A monster dies if it loses all its lives and receives 1 or more chests.
If a monster is in 4th, 8th, or 12th place in the queue, it is a boss. When a player kills a boss monster, the player gets a chance to level up in addition to chests.
Level Up Features are awarded by boss monsters. These features persist throughout the round.
A player can have up to 3 Level Up Features at a time, or 4 if it’s a Dungeon Domination spin. Only 2 of the same Level Up Features can appear at a time.
The Level Up Features are as follows:
Landing 3 Scatter symbols in the base game will trigger 5 Dungeon Smackdown spins.
Progressions and features from the base game will carry over into the Dungeon Smackdown spins, which will remain constant throughout the feature. Each time a weapon symbol lands, an extra spin is awarded.
Landing 2 Scatter symbols and a Super Scatter in the base game will trigger 5 Dungeon Domination spins.
Progressions and features from the base game will carry over into the Dungeon Domination spins, which will remain constant throughout the feature. Each time a weapon symbol lands, an extra spin is awarded.
With 2500x the base bet, the player is guaranteed a spin that starts with the last monster. The last monster will always have 9 lives.
For 800x the base bet, the player is awarded 5 spins that start with the last monster. The last monster will always have 9 lives. Re-spins will not be activated during this feature.
For a sum of 2.2 times the base bet, the player is guaranteed a Scatter symbol in the bonus inventory.
For 4x the base bet the player is guaranteed a Super Scatter symbol in the bonus inventory.
For 15x the base bet, the player is guaranteed a spin that starts with the first boss with 1 life.
For 70x the base bet, the player is guaranteed a spin that will drop a top value chest every time a monster is killed.
Players may be given the option to purchase an extra spin when a round ends. The extra spin will retain the player’s fortune from the previous spin.
The cost of the spin will be calculated based on the number of monsters killed. If the cost of the extra spin is less than or equal to the win on the previous spin, then the extra spin option will be presented. Bonus symbols will only appear if an extra spin is played in the main game.