Huff N’ Puff CollectR Free Demo Game
Huff N’ Puff CollectR is a 6×6 slot from ELK Studios with a symbol drop mechanic. The grid can expand to a maximum of 8×8. All drop symbols in the standard mode begin with gems at payout level 1 on a 6×6 grid.

The X-iter feature offers several different game modes.
X-iter features can only be activated in the main game.
Huff N’ Puff CollectR has two modes: regular and bonus mode with bonus payouts.

Huff N’ Puff CollectR features four piglet symbols that can move around the game board. Each piglet corresponds to a gem of the same color.
Piglets collect gems of their own color, as well as all functional symbols. Piglets collect symbols by moving to adjacent horizontally or vertically adjacent symbols. Payout symbols include gems and Wild symbols. Wins are awarded when a piglet moves and collects payout symbols. Gems can be upgraded to higher levels, up to a maximum payout level of 7.
The piglets collect symbols until no further collection is possible. A piglet can move multiple times until the symbols are replenished. Collected symbols and activated feature symbols are removed from the game board.

After this, the remaining symbols and piglets move vertically until they stop, at which point new symbols fall from above, filling the empty spaces. The cascade continues as long as at least one piglet can move.
A symbol collection indicator is located above the game board. It tracks the number of symbols collected. Only gems and Wild symbols collected by any of the four piglets are counted. The symbol collection indicator continues to count symbols collected until no more can be collected.
The wolf in the crane is not counted in the collection indicator, and during the wolf construction phase, the indicator is disabled. Piglets cannot collect symbols during the wolf construction phase.

When the counter is full, one pending release of a functional symbol is added. Up to three pending releases of functional symbols can be pending at any one time. All pending releases of functional symbols occur simultaneously.
Corner bombs are placed in each corner of the starting 6×6 grid. Each corner bomb is assigned a pig color at the start of a round and also at the start of each bonus spin in the bonus game. Each of the four corners is assigned a different color.
If a pig collects a symbol on a corner bomb position of the same color, the bomb is activated. The corner bomb explodes when pigs can no longer collect symbols. It removes all pigs from the playing field and all gems and pigs in a 3×3 area around it. When a corner bomb explodes, it also removes the adjacent section of pipe. Corner bombs expand the playing field to 8×8.

A functional symbol is triggered before the corner bomb explodes, as part of the first bonus drop in the bonus game, or when the piglets can no longer collect symbols.
Triggering a functional symbol transforms a certain number of gems into functional symbols.
Huff N’ Puff CollectR features nine different types of functional symbols: bonus, super bonus, wild, upgrade, upgrade all, transformation, jackhammer, hat, and wolf construction site.

A collected upgrade symbol increases the payout level of gems of the same color as the pig that collected it. If a pig has no gems of its color on the screen or has reached payout level 7, the upgrade is applied to a gem of a different color. The payout level of gems increases by 1, 2, or 3 levels, up to a maximum of 7.
Collecting the Upgrade All symbol simultaneously increases the payout level of all four gems. The payout level of each gem increases by 1, 2, or 3 levels, up to a maximum of 7.

The Wolf Construction feature is activated when a pig collects a Wolf Construction symbol. The feature is pending and is activated when the pigs can no longer collect symbols.
During the Wolf Construction feature, the wolf collects symbols in columns in a specific order.
The wolf can collect any gems, piglets, and feature symbols, except for the jackhammer and transformation symbols, which the wolf drops. The wolf activates a corner bomb when collecting symbols in the corner bomb cells. Corner bombs remain pending and are activated when the feature ends. If the wolf collects a wild symbol, the payout is calculated based on the highest payout level achieved.
If the wolf collects a power-up symbol, one of the payout symbols is upgraded. If the wolf collects a piglet, the collection is interrupted and a battle begins. The faucet’s initial multiplier is 1.

If the wolf wins the battle, the faucet multiplier increases by 1, and the defeated piglet is removed from the game board for the remainder of the feature.
After this, the wolf selects a column and continues collecting symbols. If the piglet defeats the wolf, the wolf’s build is completed, and the faucet multiplier is applied to the accumulated value before the payout.
During the wolf’s build, the faucet displays the total amount collected and the multiplier the wolf has achieved.
If the wolf defeats all four piglets, it collects all remaining symbols on the reels, after which the faucet multiplier is applied to the accumulated sum before the payout. A collected transformation symbol changes the color of the group of gems next to the piglet to the color of the piglet that collected it. It can also transform gems into functional symbols.
Two adjacent piglets can also trigger “Switcheroo.” When activated, one of the piglets moves to the edge of the playing field or to the next collectable symbol along its trajectory. Gems that this piglet can’t collect aren’t counted toward the collection indicator when removing them.
The corner well becomes accessible when at least two pipe sections are removed. Piglets can move between wells if collectable symbols are located on two or more wells. A Piglet Battle is triggered when three or more piglets are arranged horizontally or vertically and no further symbols can be collected.
During a piglet battle, they gather in a single cell, after which all gems in a 5×5 area around the battlefield are removed. From the battlefield, the piglets fly horizontally, vertically, or diagonally. Corner bombs, the wolf construction site symbol, and the bonus and super bonus symbols are automatically collected or activated if they are in the trajectory of a flying piglet.
Gems in the piglet’s flight path are removed, but are not counted in the symbol collection indicator. Other functional symbols are not affected.
The jackhammer symbol places pig tokens in empty spaces on the board when a pig collects this symbol. Afterward, pigs can cross empty spaces once to reach additional symbols.
The Wild symbol substitutes for any gem, maintaining its current payout level. A pig cannot complete a collection of symbols on a Wild symbol. If a pig lands on a Wild symbol, it moves to an empty space.
Two adjacent piglets may trigger a “Switcheroo” when they can no longer collect symbols. When activated, the piglets swap positions horizontally or vertically.
The Wolf Destruction feature can be activated at any time when the piglets can no longer collect symbols. The Wolf Destruction feature removes all symbols and piglets from the game board and then re-places them in a different order. During the Wolf Destruction feature, one, two, or three piglets can be removed. All gems of the same color as the removed piglet are replaced with the color of one or more piglets returning to the board.
The Golden Wheel feature is activated when the pigs or wolf have collected all available symbols. The Golden Wheel is activated immediately, and all previously activated features are put on hold.
Every spin on the Golden Wheel awards a prize. The Golden Wheel can award one of the following prizes: Mega Hat Mania, Hat Mania, Bonus, Super Bonus, or instant payouts equal to the selected bet level. Instant payouts are awarded immediately.
Big Tony’s Extra Chance feature can be activated when the piglets can no longer collect symbols. It activates one, two, three, or four corner bombs. The bombs explode simultaneously, and the piglets are expelled from the game board.
Surrounding the starting playing field is a pipe made up of four sections, which becomes a tunnel when at least one of them is removed with a corner bomb.
Piglet can pass through the tunnel by collecting symbols at the entrance and exit of the tunnel. Each tunnel section can reveal up to two functional symbols, which Piglet collects as he passes through.

Hat Mania is activated by winning on the Gold or Super Wheel and takes place on a 6×6 game board. Three bonus hits are awarded, and landing three or more hats grants +1 additional bonus hit. During bonus hits in Hat Mania, only hats and empty spaces can land. When the bonus hits run out, all frames on the board are replaced by houses, revealing coin symbols. Coin symbols award a win equal to their value multiplied by the selected bet level.
Mega Hat Mania is activated by winning on the Golden or Super Wheel and takes place on an 8×8 grid. Three bonus hits are awarded, and landing three or more hats grants +1 additional bonus hit.
Before bonus drops begin, a certain number of Mega Hat drops are awarded. During a Mega Hat drop, one or two Mega Hats may appear on the field. Once the Mega Hat drop count is complete, bonus drops begin. No additional bonus drops are awarded during Mega Hat drops.
During bonus rounds in Mega Hat Mania, only hats and empty spaces can appear. When bonus rounds end, all frames on the board are replaced by houses, which reveal coin symbols. Coin symbols award wins equal to their value multiplied by the selected bet level.
The hat symbol appears only in the Bonus, Super Bonus, Hat Mania, and Mega Hat Mania modes.
Mega Hats exist only in Hat Mania and Mega Hat Mania and come in the following sizes:
The Mega Hat size is determined by the number of 1×1 symbols covered (e.g., 2 * 2 = 4 standard 1×1 symbols).
The hat symbol creates a frame at its position on the reels. In Bonus and Super Bonus modes, the hat is removed, revealing a payout symbol.
In Hat Mania and Mega Hat Mania, the hat is removed, leaving an empty space. Frames have three levels: straw, wood, and brick. Each level corresponds to a different range of coin symbols.
If a hat appears in a slot with an existing frame, it increases the level of that frame. If a hat appears in a slot with a brick level, a new brick frame is created in another selected slot. Placing a brick frame on top of a brick frame is not possible.
Frames are preserved between bonus wins in Bonus Mode, Super Bonus Mode, Hat Mania, and Mega Hat Mania and are paid out at the end of the bonus game. Coin symbols award winnings equal to their value multiplied by the selected bet level.
Pig Coins can appear during any win or bonus win. Pig Coins are added to the piggy bank and then removed, revealing payout symbols.

The Piggy Bank can activate the Super Wheel or the Jackpot Wheel at any time Pig Coins are added to the Piggy Bank.
The Piggy Bank’s state is saved between game rounds for each bet level. The probability of triggering the Piggy Bank feature is the same in each game round.
Each spin of the Jackpot Wheel awards one of the following instant payouts: 10x, 25x, 100x, 500x, or 2,500x.
The resulting values are multiplied by the selected bet level. Instant payouts are awarded immediately.
Each spin of the Super Wheel awards one of the following prizes: Mega Hat Mania, Hat Mania, Bonus, Super Bonus, or instant payouts in the form of multipliers of the selected bet level. Instant payouts are awarded immediately.
The bonus game with bonus hits is triggered when the pigs collect three bonus symbols during an active game round. Five bonus hits are awarded.
Landing 3 or more hats in a single spin or during a single refill adds +1 bonus spin to the bonus game. The regular bonus game starts with the currently active number of rows and columns.
A collected bonus symbol in Bonus or Super Bonus mode activates the Saw feature.
The Saw feature starts from a position horizontally or vertically adjacent to the pig that collected the bonus symbol and moves in that direction across the game board. Frames are created or upgraded at all positions the bonus symbol passes through.
When a bonus symbol passes over a brick frame, a new brick frame is created at another selected position. A brick frame cannot be placed on top of another brick frame.
Symbol collection progress and gem payout levels are maintained throughout the bonus game. If a wolf construction site, corner bomb, or feature symbol is pending when the bonus game is triggered, they are activated during the first bonus drop. The super bonus game is activated if one of the three collected bonus symbols is a super bonus symbol.
At the start of the Super Bonus mode, before any bonus hits, the Super Saw feature is activated. The Super Saw moves through the board’s rows, creating or updating frames in each cell it passes through. The Super Saw can move through the same row multiple times. The Super Bonus game starts with the currently active number of rows and columns. The bonus game with bonus hits ends when the bonus hits are exhausted or the winning limit is reached.


















