Heist Guys Free Demo Game

Heist Guys is a 6-column, 6-row slot with drop symbols and winning chains.
All winning chains in the current symbol drop are collected. After this, all symbols in the winning combination are removed, except for potential super wild symbols, which are instead moved to new random positions. The remaining symbols move vertically until they stop. New symbols fall from above into the vacated spaces. The Avalanche feature will continue as long as new winning combinations appear.
The super wild symbol substitutes for all symbols except the bonus symbol. It starts with a x1 multiplier. It moves to a new random empty position before each refill.
The super wild symbol multiplier increases by one for each winning chain it is part of. The increase occurs after a win. The current super wild symbol multiplier is applied to the winning chain it is part of.
If a low value symbol lands in a winning chain together with a super wild symbol, then all non-winning copies of this low value symbol are also removed from the game board. The removal occurs after a win.
If the Heist Guy symbol (high value) lands in a winning chain together with a super wild symbol, then it is upgraded to the highest value kicker symbol. The upgrade occurs after a win and lasts until the end of the game round.
Upgrading the third Heist Guy symbol triggers a super drop, where all non-winning symbols except the super wild, bonus and kicker symbols are removed. The remaining symbols move vertically until they stop. New symbols drop from above into the vacated spaces.
Payout symbols come in three sizes: standard (1 x 1), super (2 x 2) and mega (3 x 3). All large symbols are made up of several 1 x 1 symbols that they cover. For example, super (2 x 2) contains 4 standard (1 x 1) symbols.
The empty spaces under the large symbols are filled with 1 x 1 symbols of the same type as the large symbol.
Three bonus symbols activate the bonus game. It starts at the end of the game round when there are no more wins.
The bonus game map has passages, guards, rooms, and a vault. All three Heist Guys start at the bottom of the map and move as a group to the vault at the top. The map is randomly selected at the start of the bonus game.
Each round of the bonus game begins with a randomly determined number of steps for all Heist Guys to move in the wild. They always move as a group, each time choosing a temporary leader. They all move the number of steps that the current leader got. Each person moves the group their own number of steps. The order of leadership is always the same.
Heist Guys follow arrows of their own color, or white arrows if there are any. If there are no arrows, they move up if possible.
Heist Guys can only move up or sideways – never backwards, and cannot return to squares they have already visited.
Guards move along specific passages in different parts of the map. A guard will arrest and imprison a Heist Guy if he is within a certain number of squares directly in front of him. Once captured, the Heist Guy is placed in a room and cannot move until a comrade passes by and frees him.
Rooms on the map may contain safes of varying value. They automatically open when the Heist Guy approaches the door.
Basic safes contain low-value coins, passes, dynamite, or stun guns. Medium safes contain more valuable coins, and the most valuable ones contain high-value coins or even Max Win.
Heist Guys can find up to three stun guns. The stun gun in the inventory is used automatically to remove a guard from the Heist Guy’s path. This costs one stun gun, but the Heist Guy escapes prison.
Heist Guys can find a pass. When a Heist Guy reaches the entrance to the vault at the top of the map, the pass from his inventory is automatically used to enter the vault.
If the Heist Guy reaches the entrance to the vault at the top of the map but does not have the pass in his inventory, he can attempt to hack the door. A failed attempt immediately ends the bonus game, while a successful hack attempt opens the door to the vault.
The vault at the top of the map contains 3 special colored safes. A special colored safe can only be opened by a Heist Guy of the same color. The safe can be opened multiple times as long as it pays out coins or dynamite.
Heist Guys can find dynamite. When a Heist Guy enters the vault, the dynamite in the inventory is automatically used to access the Super Secure Safe. This type of safe is the most valuable and contains high-value coins or even Max Win.
The bonus game ends when all the Heist Guys are Captured, none of them can move, or the win limit is reached. Wins are paid at the end of the bonus mode. You cannot change your bet once the round has started. When you reach the win limit, the game round ends and you are paid all your winnings.
The X-iter feature offers several different game modes. SUPERBONUS: guaranteed participation in the bonus game with a shocker, a pass and dynamite in the inventory at a price of x500 of the selected bet. BONUS: guaranteed participation in the bonus game at a price of x100 of the selected bet.
Bonus Hunt: One hit with a 4x+ chance to trigger the bonus game at a cost of x3 of the selected bet. The X-iter feature can only be activated in the regular game. The minimum X-iter value is €0.60, the maximum is €50,000.00. The theoretical return to player (RTP) for all Heist Guys game modes using the X-iter feature is 94.0%.