All symbols pay from left to right on specific paylines.
Cash Wild symbols come in 3 sizes. They substitute for all other symbols except Bonus symbols, and Wild #2 and Wild #3 award a cash prize when they are part of a winning line. If the cash prize values are too high to be displayed, they are displayed as bet multipliers. Wild symbols:
Landing 3 or more bonus symbols on a single spin triggers the Showdown Spins. Showdown Spins start with 500 player health. Landing 4 bonus symbols guarantees Ally #3 on the first spin, 5 bonus symbols guarantees Ally #4 on the first spin, and 6 bonus symbols guarantees Ally #5 on the first spin.
During the feature, the slot changes to a 6×2 grid and the only symbols that can land on the reels are: allied characters, enemy characters, boosters, or blank tiles.
When a character with a booster underneath them is locked onto a slot, the booster effects are applied before the battle begins.
When both allied characters and enemies are locked onto a slot, they fight each other. Allied characters take turns attacking enemy characters, with the allied character closest to the enemy always starting. Allied characters always attack the closest enemy. When two characters fight, each loses health points equal to the enemy’s attack power, and when a character’s health points reach 0, they are destroyed. Enemy characters carry a cash prize that is awarded when they are destroyed.
If all allied characters are eliminated and there are enemy characters remaining that have not yet attacked in the current round, these enemy characters will instead attack the health bar, subtracting their attack power from the player’s health points.
The Showdown Spins feature ends when the player’s health bar reaches 0 or if the game’s MAX WIN is reached. Bonus symbols cannot land on the reels if Cash Wild symbols are present.
During Showdown Spins, characters land on reels with a set Attack Power value and are locked in place. If the opponent’s cash prizes are too large to be displayed, they are displayed as bet multipliers.
Allied characters:
Enemy characters:
During Showdown Spins, Boosters can land on the horizontal reel below the characters. Boosters carry buffs or debuffs that apply to the characters currently present on the reels above the object. There are 7 different Boosters:
The Money Boxes carry multipliers with values of 2x, 5x, 10x, 20x, 50x the bet. If the Money Box lands under an ally character, the cash prize is taken. If the Money Box lands under an enemy character, the cash prize is added to the enemy character’s cash prize. If the cash prize values are too high to be displayed, they are displayed as bet multipliers instead.
Double Boxes can also land on the horizontal reel. If a Double Box lands under an ally character, all wins from the feature up to that point are doubled. If a Double Box lands under an enemy character, the enemy character’s cash prize is doubled.
25 Lines. All symbols pay from left to right on adjacent reels starting from the leftmost.