All wins shown are in fun and valid for the current Base Bet of 1.00 fun. When a VIP Symbol is present on an active reel, the VIP Symbol is collected into the Multiplier meter, removing it from the reel and the next row will become active.
The Dud symbol has no value and represents a “Blank”.
The maximum payout per game round is 10,000x the current Base Bet amount.
A Bet Multiplier is a Base Bet multiplier divided by 10. Numbered chips are Bet multipliers. Landing numbered chips on any active row will award a Bet multiplier. Landing the dud symbol awards no prize. Landing numbered chips next to each other from left to right will award the win as a two or more digit prize.
1. At the end of a spin, a row lands a “5” Symbol, a “Dud” Symbol and a “0” Symbol from left to right on their one active row. The “Dud” Symbol is a blocker and this creates a “5”, “dud” and a “0”. The player is paid their Base Bet Amount multiplied by 0.5.
2. At the end of a spin, the player has a “5” Symbol, a “0” Symbol and a “Dud” Symbol from left to right on their one active row. The “Dud” Symbol is a blocker and this creates a “5”, “0” and a “dud”, in this case the ‘5’ and the ‘0’ are combined and the player is paid their Base Bet Amount multiplied by 5.
3. At the end of a spin, the player has a “5” Symbol, a “Dud” Symbol and a “3” Symbol from left to right on their one active row. The “Dud” Symbol is a blocker and this creates a “5”, and a “3”, in this case the ‘5’ and the ‘3’ are accumulated and the player is paid their Base Bet Amount multiplied by 0.8.
4. At the end of a spin, the player has a “5” Symbol, a “00” Symbol and a “Dud” Symbol from left to right on their one active row. The “Dud” Symbol is a blocker and this creates a “5”, “00” and a “dud”, in this case the ‘5’ and the ‘00’ are combined and the player is paid their Base Bet Amount multiplied by 50.
When a VIP Symbol is present on an active reel the next row becomes active. The VIP Symbol is collected into the Multiplier meter, removing it from the reel. When a new row becomes active, any VIP Symbols on the newly activated row will then be collected into the Multiplier meter, and a respin is also awarded.
Any VIP Symbol’s collected on the newly activated row will not trigger an additional row.
During respins, all positions containing Dud symbols spin again, while all Number Symbols are held in the same place. Once all the respins have concluded, all active rows are evaluated for wins. All rows except the first are made inactive at the start of a new spin.
When all positions are filled with Numbered Chip Symbols and there are no remaining positions available to spin, the game round will be complete.
To be awarded one of the win multipliers, a portion of the Multiplier meter needs to be filled. Each time a VIP Symbol lands, the lowest available position of the Multiplier meter will be filled. At the end of a spin, the player’s total win is multiplied by the value highlighted in the Multiplier meter. At the start of a new game round, all positions in the Multiplier meter become inactive.
The game includes the following win multipliers:
Meter Lock is a random trigger which locks progression to the Multiplier meter in place for the next spin. Meter Lock can only be triggered at the end of a round in which VIP Symbols have been added to the Multiplier meter. All unlocked rows / meter positions are held in place for the next paid game round.
Meter Lock is a persistent feature and is tied to the selected bet. If the player changes their bet, or activates Push-Up, all Multiplier meter positions will become inactive.
The paytable lists prizes as bet multipliers. Bet multipliers are applied to the Base Bet.
The Base Bet is the bet selected for each new spin or game round.
Play the Push-Up option with more rows active for a greater chance of landing more VIP Symbol’s and greater wins.
When using Push-Up, wins are evaluated respectively of the Base Bet amount and not the Push-Up amount. The Push-Up amount will only activate extra rows.
The Push-Up option can be activated and deactivated by unselecting the Push-Up option at the end of each game round. When the game is in autoplay, the autoplays must be switched off to deactivate the Push-Up.