When an Arrow Symbol is present on an active reel, the next row becomes active and the Arrow Symbol is removed from the reel.
When a VIP Symbol is present on an active reel, the VIP Symbol is collected into the Multiplier meter, removing it from the reel.
When a Double VIP Symbol is present on an active reel, the Double VIP Symbol is collected into the Multiplier meter, removing it from the reel.
When an Arrow Symbol is present on an active reel the next row becomes active, and the Arrow Symbol is removed from the reel. When a new row becomes active, any Arrow Symbols on the newly activated row will also activate the new row. A respin is also awarded. It is not possible to land an Arrow Symbol on the top most row, or an activated row.
When a VIP Symbol is present on an active reel it is collected into that rows Multiplier meter, removing it from the reel. When a VIP Symbol is collected a respin is awarded. During respins, all positions containing Dud symbols respin. All Number Symbols are held in place. Once all the respins have concluded, all active rows are evaluated for wins. At the start of a new spin, all rows except the first are made inactive. The total number of VIP symbols which can land on each row is equal to the inactive positions on that rows Multiplier Meter.
To be awarded one of the win multipliers, a VIP Symbol must be collected on the associated row. At the end of a Bet, each line win is multiplied by the value highlighted in the associated Multiplier meter. For example a VIP Symbol landing on row 1 will activate a x2 multiplier on all row 1 wins. Landing a further VIP symbol on row 1 will activate a x3 multiplier on all row 1 wins. Landing a Double VIP symbol on row 1 will activate a x3 multiplier on all row 1 wins. At the start of a new spin, all segments in the Multiplier meter become inactive.