Chicks in Vegas Free Demo Game

If the collect symbol lands on reel 5, the total value of all coins on the reels is awarded. Wins during the feature are added to the main game wins. This feature can only be triggered in the main game.
Get a coin for a chance to boost your winnings! Coins of any color can award 0.5x – 50x your bet. Coins can appear on reels 1-4 in the base game.
The Collect symbol can land on reel 5 in the base game.
Jackpot tokens can appear anywhere on the reels in the main and bonus games. In the main game, each main Jackpot token randomly increases the value of one of the Jackpots by 0.5x the bet. In the bonus games, bonus Jackpot tokens are collected into the corresponding Jackpot.
There are 3 bonus games that can be triggered in the main game. The bonus games are triggered when the corresponding coin is collected by the corresponding chick.
Before participating in one of the bonus games, it is possible to set the casino in which the game will be played.
After choosing the casino to play, the player gets the Wheel of Chance at his disposal. The game involves Lucky Locks with blue coins. Double Fever is played with green coins. Multi Rush is played with yellow coins.
Spin the wheel for an extra chance to win a bonus!
Visit Le Fowl Paradis Casino to spin the chance wheel in an attempt to win extra spins that increase the spin reload value by 1.
Visit Clucky Star Casino to spin the chance wheel in an attempt to win the Jackpot Maximizer that increases the bonus game jackpots to their maximum value. The Jackpot Maximizer only applies to the bonus game.
Visit Eggzy Scarab Casino to spin the chance wheel in an attempt to win an extra bonus jackpot token that increases your chances of winning one of the jackpots.
The Double Fever bonus is played with 2 independent fields, each on a 5×4 grid. During the bonus game, there is a chance to trigger the Funky Up feature, which is represented by a special coin in the form of a disco ball. This bonus game initially provides 3 spins, which are played independently of each other on each field. When a green coin or a special disco ball is fixed when dropped on the reel, the spin counter value is restored to the original value. The Double Fever bonus ends when each independent field has either completed all spins or filled all positions.
The special disco ball coin increases the value of 4 random green coins on the reels. If there are less than 4 coins, the value is added to each coin that lands.
The Multi Rush Bonus is played on a 5×4 grid. Each spin awards a random multiplier of 2x, 3x or 5x. The corresponding multiplier is immediately applied to new yellow coins on the reels. This bonus game initially has 3 spins. When a yellow coin lands on a reel, the spin counter is reset to its original value. The Multi Rush Bonus ends when the board has either completed all spins or filled all positions.
Lucky Locks is initially played on a 5×4 grid, but can be expanded to a 5×8 grid by unlocking 4 additional rows. At the start of the bonus game, the top rows are locked.
This bonus game initially has 3 spins. When a blue coin lands on a reel, the spin counter is reset to its original value. The Lucky Locks bonus ends when all spins are completed or all positions are filled.
Wild symbols can substitute for other symbols when forming winning combinations. Wild symbols can substitute for all symbols except coins and collection symbols.
Line wins start from the leftmost reel and are paid from left to right on adjacent reels only. Only the highest win on each line is paid.