Wild substitutes for all symbols except fireballs, collect and split symbols.
Fireball can have any value between 0. 1x and 100x your bet value
Collects fireball for an instant win. Collect symbol lands on reel 5.
Souls increase multiplier up to 10x. Land a collect symbol to apply multiplier to fireball values. After the multiplier has been applied to fireballs, the multiplier will reset to 1χ.
Split symbols land on the top row. Split symbols add up to 3 rows to the reel they land on. Split symbols are carried over to the locknwinth features.
Orange, yellow, or pink cerberus coins can trigger a locknwin™. 3 respins are awarded. All symbols are removed except fireball which locks on the reels when they land. When a fireball, jackpot coin, or multiplier symbol lands, the respin count resets to 3. Locknwinth ends when the respin count runs out or the reels are full.
Multiply locknwint™ can be triggered by collecting an orange coin. The multiply locknwint™ multiplier starts at 2x.
When a multiplier symbol lands, the value in the symbol is added to the multiply locknwint™ multiplier. The value in the multiplier symbol can be from 2x to 100x. When a fireball lands, the fireball gets multiplied by the current multiply locknwinth multiplier.
243 expandable ways up to 7776 ways. Way wins begin with the leftmost reel and pay from left to right only on adjacent reels. Only the highest win per way is paid.